adu_pepe

Poland
Streamer

16 followers 3 streams in 30 days 2 avg. viewers last live on Nov 2, 2026

202 matches tracked 42 matches in 30 days
ELO ▲ 61
1,493
30-day peak: 1,623
Rank EU
#642,538
Poland #42,187 in Poland

How does adu_pepe play?

Rating 1.12 K/R 0.81 ADR 86.7 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 202 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

Level 7

Compared with 1,280 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.99).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.10+0.11 · Ø 0.99 better than 86%
Pistol kills per match 2.7
Knife kills 6 in 202 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.8%).

2K rounds 14.3%+1.3 pp · Ø 13.0% better than 79%
3K rounds 5.7%+1.9 pp · Ø 3.8% better than 97%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 46x 4K, 8 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so right on the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 50%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +254
= Stayed the same
ADR at 86.1, Headshots at 46%
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −136 ELO
20 matches · 35% win rate
In match 3 of the day −101 ELO
35 matches · 40% win rate
Between 12:00 and 18:00 −35 ELO, win rate 41%
On Mondays −21 ELO, win rate 42%

adu_pepe loses the most ELO on Ancient: −136 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 9 wins in a row · Vertigo
  4. Highest rating in a match: 2.80 · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
54% better than 62%
0.82 better than 87%
87.9 better than 85%
1.15 better than 87%
50% of 366 duels right on the average
33% of 42 situations better than 38%
Anubis32
47% better than 37%
0.81 better than 91%
88.8 better than 93%
1.09 better than 84%
52% of 157 duels better than 56%
31% of 13 situations better than 32%
Dust 222
55% better than 66%
0.79 better than 82%
85.2 better than 79%
1.10 better than 81%
42% of 129 duels better than 12%
25% of 16 situations better than 18%
Ancient20
35% better than 9%
0.78 better than 76%
84.1 better than 70%
1.06 better than 73%
55% of 89 duels better than 79%
13% of 8 situations better than 5%
Cache20
50% -
0.83 -
85.8 -
1.16-
56% of 104 duels -
31% of 13 situations -
Vertigo9
78% -
0.78 -
81.1 -
1.11-
53% of 59 duels -
25% of 4 situations -
Nuke8
25% -
0.79 -
86.6 -
1.06-
45% of 51 duels -
14% of 7 situations -
Inferno6
50% -
0.75 -
78.4 -
1.00-
41% of 22 duels -
57% of 7 situations -
Train3
0% -
0.91 -
99.3 -
1.11-
64% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adu_pepe plays

Across 202 matches adu_pepe averages K/R 0.81, ADR 86.7 and a rating of 1.12. Biggest strength: 3K rounds at 5.7%, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 7 players. Averages 18.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 55% win rate in 22 matches. In 98 of 202 matches the rating was 1.10 or higher (49%), in 58 it was below 0.90. In 182 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: August 2026 at 1.19. adu_pepe loses the most ELO on Ancient (−136 ELO, win rate 35%). Things go best in match 2 of the day (+530 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +530 ELO. Improved over the last three months: ELO +254. Got weaker: K/R −0.04, Rating −0.06, Win rate −6 pp. Unchanged in recent months: ADR at 86.1, Headshots at 46%. Last 30 days: 42 matches, win rate 50%, net ELO +272.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.