AdhemSwag

Brazil
Moderator Streamer Player Viewer
495 matches tracked 74 matches in 30 days Follow on Twitch

How does AdhemSwag play?

Rating 0.87 (from 62 matches) K/R 0.68 ADR 75.8 from 495 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 41%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 87%
Opening duels won 46%−3 pp better than 20%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+5 pp better than 80%
Clutch 1v2 won 16%−6 pp better than 19%
Clutch kills per match 1.0−0.7 better than 5%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+6 pp better than 81%
AWP share of kills 3%−8 pp better than 18%
K/D 0.84−0.14 better than 7%
Pistol kills per match 2.6 from the last 492
Knife kills 13 in 492 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.3%−1.6 pp better than 12%
Rounds with 3K 3.8%0.0 pp level
MVPs per match 2.1−0.1 better than 44%
4Ks and aces 28x 4K, 2 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 3.1−1.0 better than 29%
Enemies flashed per round 0.15−0.12 better than 22%
Rounds with a death 80%+7.0 pp better than 1%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +3 pp, ELO +58
= Stayed the same
K/R at 0.67, ADR at 75.2, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.63
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.67 (at the start 0.68).

Patterns

From the last 492 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −281 ELO
79 matches · 44% wins
In match 3 of the day −258 ELO
86 matches · 44% wins
On Nuke −81 ELO
20 matches · 40% wins

AdhemSwag loses the most ELO on Dust 2: −281 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 58 · Ancient

Maps in detail

from the last 492 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage169
51% better than 54%
0.69 better than 35%
77.9 better than 45%
0.87–
47% of 723 duels better than 33%
25% of 56 situations better than 18%
Inferno93
57% better than 69%
0.69 better than 45%
75.9 better than 39%
0.96–
46% of 390 duels better than 30%
36% of 22 situations better than 45%
Dust 279
44% better than 30%
0.64 better than 15%
72.8 better than 19%
0.76–
46% of 302 duels better than 28%
46% of 26 situations better than 76%
Anubis49
41% better than 21%
0.71 better than 46%
78.1 better than 44%
0.83–
48% of 184 duels better than 39%
50% of 14 situations better than 86%
Ancient43
53% better than 61%
0.72 better than 56%
80.9 better than 61%
1.06–
45% of 266 duels better than 22%
33% of 15 situations better than 41%
Cache24
50% –
0.60 –
67.3 –
0.73–
50% of 106 duels –
30% of 10 situations –
Nuke20
40% better than 14%
0.55 better than 3%
64.0 better than 4%
0.53–
37% of 92 duels better than 4%
25% of 4 situations better than 22%
Overpass9
44% –
0.65 –
66.3 –
-
50% of 16 duels –
-
Vertigo6
50% –
0.68 –
82.2 –
-
52% of 29 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How AdhemSwag plays

Across 495 matches AdhemSwag averages K/R 0.68 and ADR 75.8; the rating across the 62 rated matches is 0.87. Biggest strength: Rounds with first kill at 13%. That is better than 87% of players on level 6. Most room to improve: Rounds with a death at 80%. That is better than only 1% of players on level 6. On average 15.2 kills per match, 51% of them headshots. The strongest map is Inferno with a 57% win rate in 93 matches. In 11 of 61 matches the rating was 1.10 or higher (18%), in 32 it was below 0.90. In 214 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 0.89. AdhemSwag loses the most ELO on Dust 2 (−281 ELO, win rate 44%). Things go best in match 2 of the day (+421 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp, ELO +58. Unchanged in recent months: K/R at 0.67, ADR at 75.2, Win rate at 51%. Last 30 days: 74 matches, win rate 55%, ELO balance +115.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.