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ade3lka

Sweden
Moderator Streamer

3,139 followers 4 streams in 30 days 78 avg. viewers last live on Nov 15, 2026

119 matches tracked

How does ade3lka play?

Rating 0.77 (from 98 matches) K/R 0.59 ADR 64.7 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 30%
Rating distribution from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 7% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 49%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 3% of rounds and so well below the average (10%).

Rounds with first kill 3%−7 pp · Ø 10% better than 1%
Opening duels won 39%−11 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.99).

Headshot rate 44%−2 pp · Ø 46% better than 47%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.80−0.19 · Ø 0.99 better than 3%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (3.9%).

2K rounds 10.5%−2.4 pp · Ø 12.9% better than 5%
3K rounds 1.9%−2.0 pp · Ø 3.9% better than 1%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 7x 4K, 0 aces in 73 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.25).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 1.7−2.3 · Ø 4.0 better than 4%
Enemies flashed per round 0.03−0.22 · Ø 0.25 better than 1%
Deaths per round 74%+1 pp · Ø 73% better than 37%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.17
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.08, ADR −10.1, Win rate −10 pp, ELO −125

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.57 (at the start 0.65). Well below the average (0.72).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −5 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 1.54 · Inferno
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
56% better than 73%
0.62 better than 11%
65.3 better than 3%
0.81 better than 4%
37% of 78 duels better than 4%
29% of 31 situations better than 26%
Dust 223
48% better than 42%
0.59 better than 5%
66.9 better than 5%
0.66 better than 1%
43% of 28 duels better than 16%
50% of 8 situations better than 78%
Ancient18
61% better than 83%
0.53 better than 1%
61.8 better than 3%
0.67 better than 1%
55% of 22 duels better than 84%
20% of 10 situations better than 8%
Anubis12
67% -
0.60 -
62.1 -
0.93-
33% of 12 duels -
75% of 4 situations -
Inferno8
63% -
0.66 -
70.1 -
0.84-
44% of 18 duels -
50% of 6 situations -
Nuke7
29% -
0.51 -
57.6 -
0.68-
29% of 14 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ade3lka plays

Across 119 matches ade3lka averages K/R 0.59 and ADR 64.7; the rating across the 98 rated matches is 0.77. Most room to improve: Rating at 0.77, better than only 1% of level 6 players. Averages 13.3 kills per match with 44% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 10 of 98 matches the rating was 1.10 or higher (10%), in 69 it was below 0.90. In 73 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. Things go best in match 1 of the day (+157 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +157 ELO. Improved over the last three months: Rating +0.17. Got weaker: K/R −0.08, ADR −10.1, Win rate −10 pp, ELO −125. Unchanged in recent months: Headshots at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.