Adask_0_0

Poland
Streamer

124 followers 21 streams in 30 days 5 avg. viewers last live on Oct 12, 2026

752 matches tracked 86 matches in 30 days

How does Adask_0_0 play?

Rating 1.04 (from 638 matches) K/R 0.76 ADR 84.9 from 752 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 638 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (368 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.9
Knife kills 20 in 752 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 78x 4K, 8 aces in 368 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 6.5+2.5 · Ø 4.0 better than 95%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 64%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +212
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 85.1, Headshots at 57%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 752 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −242 ELO
57 matches · 42% win rate
On Ancient −115 ELO
144 matches · 49% win rate
On Thursdays −102 ELO, win rate 44%

Adask_0_0 loses the most ELO on Inferno: −242 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Recorded match no. 500 · Nuke
  3. Most kills in a match: 47 · Mirage
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 752 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage213
56% better than 63%
0.76 right on the average
84.6 better than 63%
1.06 right on the average
50% of 958 duels better than 36%
44% of 108 situations better than 68%
Anubis160
53% right on the average
0.77 better than 60%
85.6 better than 71%
1.04 better than 45%
51% of 817 duels better than 43%
40% of 73 situations better than 54%
Ancient144
49% better than 34%
0.75 better than 47%
87.0 better than 72%
1.06 better than 53%
52% of 628 duels right on the average
30% of 71 situations better than 29%
Nuke67
48% better than 23%
0.70 better than 20%
80.2 better than 38%
0.93 better than 10%
47% of 280 duels better than 19%
33% of 24 situations better than 34%
Inferno57
42% better than 11%
0.77 better than 46%
87.6 better than 63%
1.07 better than 39%
47% of 260 duels better than 14%
38% of 24 situations better than 47%
Cache50
42% better than 12%
0.77 better than 45%
84.8 better than 49%
1.04 better than 31%
52% of 244 duels better than 36%
48% of 23 situations better than 70%
Dust 248
50% better than 37%
0.72 better than 34%
80.6 better than 43%
1.03 better than 39%
41% of 175 duels better than 6%
30% of 20 situations better than 27%
Vertigo7
86% -
0.78 -
85.8 -
1.09-
60% of 42 duels -
50% of 4 situations -
Overpass6
67% -
0.86 -
90.9 -
0.78-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adask_0_0 plays

Across 752 matches Adask_0_0 averages K/R 0.76 and ADR 84.9; the rating across the 638 rated matches is 1.04. Biggest strength: Utility damage per round at 6.5, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Mirage with a 56% win rate in 213 matches. In 261 of 638 matches the rating was 1.10 or higher (41%), in 230 it was below 0.90. In 368 matches with detailed stats: 78 4Ks and 8 aces. Best month by rating: June 2026 at 1.07. Adask_0_0 loses the most ELO on Inferno (−242 ELO, win rate 42%). Things go best in match 1 of the day (+558 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +558 ELO. Improved over the last three months: ELO +212. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 85.1, Headshots at 57%, Win rate at 51%. Last 30 days: 86 matches, win rate 59%, net ELO +514.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.