acyc67

Serbia
Streamer

12 followers 9 streams in 30 days 1 avg. viewers last live on Oct 30, 2026

386 matches tracked 171 matches in 30 days
ELO ▲ 454
1,451
30-day peak: 1,545
Rank EU
#669,933
Serbia #5,929 in Serbia

How does acyc67 play?

Rating 1.20 K/R 0.88 ADR 97.8 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 386 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 46%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 50%+4 pp · Ø 46% better than 72%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.16+0.16 · Ø 1.00 better than 94%
Pistol kills per match 3.7
Zeus kills17 in 386 matches
Knife kills 18 in 386 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (3.9%).

2K rounds 15.6%+2.5 pp · Ø 13.1% better than 95%
3K rounds 6.5%+2.6 pp · Ø 3.9% better than 99%
MVPs per match 3.0+0.8 · Ø 2.2 better than 98%
4Ks and aces 116x 4K, 15 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.32+0.06 · Ø 0.26 better than 68%
Deaths per round 76%+3 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +189
= Stayed the same
K/R at 0.88, Rating at 1.20, ADR at 97.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.88 (at the start 0.89). Well above the average (0.72).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −228 ELO
37 matches · 41% win rate
On Cache −75 ELO
23 matches · 43% win rate
Between 6:00 and 12:00 −193 ELO, win rate 40%
On Fridays −167 ELO, win rate 39%

acyc67 loses the most ELO on Mirage: −228 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.01 · Ancient
  2. Most kills in a match: 56 · Dust 2
  3. Recorded match no. 250 · Cache
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2153
52% better than 55%
0.92 better than 99%
100.3 better than 99%
1.24 better than 97%
54% of 1,037 duels better than 73%
34% of 86 situations better than 42%
Anubis76
42% better than 20%
0.83 better than 93%
93.7 better than 98%
1.10 better than 85%
52% of 452 duels better than 60%
33% of 51 situations better than 41%
Ancient48
44% better than 32%
0.84 better than 94%
94.8 better than 98%
1.17 better than 94%
49% of 301 duels better than 46%
46% of 28 situations better than 73%
Nuke40
63% better than 76%
0.90 better than 96%
98.4 better than 98%
1.24 better than 92%
53% of 280 duels better than 60%
35% of 31 situations better than 39%
Mirage37
41% better than 19%
0.90 better than 97%
100.0 better than 99%
1.22 better than 95%
51% of 256 duels better than 55%
40% of 30 situations better than 60%
Cache23
43% -
0.86 -
92.6 -
1.23-
60% of 112 duels -
17% of 12 situations -
Inferno6
50% -
0.95 -
104.3 -
1.34-
50% of 28 duels -
33% of 3 situations -
Vertigo3
100% -
0.97 -
104.7 -
1.39-
54% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How acyc67 plays

Across 386 matches acyc67 averages K/R 0.88, ADR 97.8 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 97.8, better than 99% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 16% of level 7 players. Averages 19.6 kills per match with 50% headshots. The strongest map is Nuke with a 63% win rate in 40 matches. In 217 of 386 matches the rating was 1.10 or higher (56%), in 87 it was below 0.90. In 341 matches with detailed stats: 116 4Ks and 15 aces. Best month by rating: September 2026 at 1.26. acyc67 loses the most ELO on Mirage (−228 ELO, win rate 41%). Things go best on Dust 2 (+582 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +189. Unchanged in recent months: K/R at 0.88, Rating at 1.20, ADR at 97.8. Last 30 days: 171 matches, win rate 52%, net ELO +454.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.