acuraxdd

Poland
Player
368 matches tracked 69 matches in 30 days
ELO ▼ 251
2,237
30-day peak: 2,518
Rank EU
#126,847
Poland #6,990 in Poland

How does acuraxdd play?

Rating 1.11 (from 336 matches) K/R 0.78 ADR 85.6 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 336 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.9
Knife kills 1 in 368 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 67x 4K, 5 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +2 pp
= Stayed the same
ADR at 85.7, Win rate at 50%, ELO at 2,237
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −266 ELO
58 matches · 40% win rate
On Dust 2 −169 ELO
71 matches · 44% win rate
Between 0:00 and 6:00 −153 ELO, win rate 43%
On Tuesdays −228 ELO, win rate 41%

acuraxdd loses the most ELO on Ancient: −266 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
53% better than 57%
0.79 better than 71%
87.4 better than 78%
1.11 better than 75%
54% of 556 duels better than 68%
37% of 82 situations better than 49%
Dust 271
44% better than 26%
0.77 better than 65%
86.4 better than 75%
1.12 better than 76%
53% of 255 duels better than 61%
37% of 30 situations better than 45%
Ancient58
40% better than 14%
0.80 better than 74%
86.8 better than 75%
1.09 better than 69%
57% of 230 duels better than 81%
30% of 33 situations better than 32%
Anubis52
52% right on the average
0.77 better than 65%
84.8 better than 71%
1.10 better than 73%
51% of 212 duels better than 47%
33% of 36 situations better than 34%
Nuke24
58% better than 59%
0.74 better than 43%
79.3 better than 37%
1.05 right on the average
56% of 77 duels better than 67%
45% of 11 situations better than 61%
Cache13
38% -
0.72 -
81.5 -
1.04-
47% of 58 duels -
57% of 7 situations -
Inferno13
62% -
0.68 -
74.5 -
1.10-
66% of 44 duels -
25% of 8 situations -
Vertigo8
63% -
0.81 -
88.2 -
1.23-
43% of 21 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How acuraxdd plays

Across 368 matches acuraxdd averages K/R 0.78 and ADR 85.6; the rating across the 336 rated matches is 1.11. Biggest strength: Rating at 1.11, better than 78% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 152 of 336 matches the rating was 1.10 or higher (45%), in 96 it was below 0.90. In 263 matches with detailed stats: 67 4Ks and 5 aces. Best month by rating: November 2026 at 1.34. acuraxdd loses the most ELO on Ancient (−266 ELO, win rate 40%). Things go best on Mirage (+114 ELO, win rate 53%). Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +2 pp. Unchanged in recent months: ADR at 85.7, Win rate at 50%, ELO at 2,237. Last 30 days: 69 matches, win rate 43%, net ELO −311.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.