ack0_

North Macedonia
Streamer
109 matches tracked 37 matches in 30 days
ELO ▲ 26
1,925
30-day peak: 1,927
Rank EU
#301,529
North Macedonia #926 in North Macedonia

How does ack0_ play?

Rating 0.94 K/R 0.67 ADR 71.4 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 26% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 11%
AWP share of kills 28%+17 pp · Ø 11% better than 96%
K/D 0.94−0.09 · Ø 1.03 better than 23%
Pistol kills per match 2.5
Knife kills 2 in 109 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 29%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 13x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Headshots +2 pp, Clutch 1v1 +12 pp
= Stayed the same
Rating at 0.95, ADR at 72.2, First kills at 10%
▼ Got worse
Win rate −10 pp, ELO −87

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −220 ELO
21 matches · 29% win rate
In match 3 of the day −161 ELO
20 matches · 30% win rate

ack0_ loses the most ELO on Anubis: −220 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 1.86 · Ancient
  3. Most kills in a match: 41 · Mirage
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
61% better than 84%
0.65 better than 13%
70.9 better than 9%
0.92 better than 17%
48% of 203 duels better than 34%
30% of 23 situations better than 28%
Ancient24
63% better than 85%
0.71 better than 35%
74.5 better than 17%
1.03 better than 55%
44% of 72 duels better than 14%
25% of 16 situations better than 18%
Anubis21
29% better than 3%
0.67 better than 20%
70.5 better than 7%
0.90 better than 12%
54% of 92 duels better than 71%
50% of 18 situations better than 80%
Dust 217
24% better than 1%
0.64 better than 11%
71.0 better than 9%
0.87 better than 7%
53% of 75 duels better than 63%
25% of 8 situations better than 16%
Inferno11
55% -
0.67 -
68.8 -
1.01-
43% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ack0_ plays

Across 109 matches ack0_ averages K/R 0.67, ADR 71.4 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 71.4, better than only 6% of level 9 players. Averages 14.5 kills per match with 40% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 29 of 109 matches the rating was 1.10 or higher (27%), in 50 it was below 0.90. In 102 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. ack0_ loses the most ELO on Anubis (−220 ELO, win rate 29%). Things go best on Mirage (+272 ELO, win rate 61%). Match no. 2 of the day goes best: 67% win rate, +133 ELO. Improved over the last three months: K/R +0.04, Headshots +2 pp, Clutch 1v1 +12 pp. Got weaker: Win rate −10 pp, ELO −87. Unchanged in recent months: Rating at 0.95, ADR at 72.2, First kills at 10%. Last 30 days: 37 matches, win rate 51%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.