ack0_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).
Compared with 1,906 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average40% headshots and so well below the average (48%).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average30% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.64). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.99. Last 3 months: 0.95 (at the start 0.91). Clearly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 72.6. Last 3 months: 72.2 (at the start 69.1). Clearly below the average (80.6).
Share of headshot kills
Best month: September 2026 with 41%. Last 3 months: 41% (at the start 39%). Well below the average (48%).
Matches won (win rate)
Best month: November 2026 with 57%. Last 3 months: 46% (at the start 56%). Well below the average (52%).
Best month: August 2026 with 2,012. Last 3 months: 1,925 (at the start 2,012).
Rounds with first kill
Best month: October 2026 with 11%. Last 3 months unchanged at 10%. Right on the average (10%).
1v1 clutches won
Best month: September 2026 with 53%. Last 3 months: 37% (at the start 25%). Just below the average (39%).
Patterns
From the last 109 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ack0_ loses the most ELO on Anubis: −220 ELO, 29% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Highest rating in a match: 1.86 · Ancient
- Most kills in a match: 41 · Mirage
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How ack0_ plays
Across 109 matches ack0_ averages K/R 0.67, ADR 71.4 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 71.4, better than only 6% of level 9 players. Averages 14.5 kills per match with 40% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 29 of 109 matches the rating was 1.10 or higher (27%), in 50 it was below 0.90. In 102 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. ack0_ loses the most ELO on Anubis (−220 ELO, win rate 29%). Things go best on Mirage (+272 ELO, win rate 61%). Match no. 2 of the day goes best: 67% win rate, +133 ELO. Improved over the last three months: K/R +0.04, Headshots +2 pp, Clutch 1v1 +12 pp. Got weaker: Win rate −10 pp, ELO −87. Unchanged in recent months: Rating at 0.95, ADR at 72.2, First kills at 10%. Last 30 days: 37 matches, win rate 51%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.