achreCS2

Brazil
Streamer

14 followers 4 streams in 30 days 2 avg. viewers last live on Oct 28, 2026

On FACEIT since 2020 208 matches tracked 119 matches in 30 days
ELO ▼ 89
2,039
30-day peak: 2,222
Rank EU
#221,874
Brazil #4,603 in Brazil

How does achreCS2 play?

Rating 1.17 (from 188 matches) K/R 0.83 ADR 85.9 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 188 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 67%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 2.6
Knife kills 3 in 208 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 38x 4K, 3 aces in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 75%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +122
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 84.5
▼ Got worse
Headshots −5 pp, Win rate −5 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOct

Best month: July 2026 with 1.06. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −140 ELO
31 matches · 45% win rate
On Anubis −88 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −296 ELO, win rate 44%
On Sundays −211 ELO, win rate 42%

achreCS2 loses the most ELO on Nuke: −140 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.21 · Ancient
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 6 wins in a row · Cache
  5. Reached level 10 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 69%
0.84 better than 88%
85.0 better than 72%
1.20 better than 91%
51% of 148 duels right on the average
47% of 43 situations better than 75%
Dust 234
59% better than 79%
0.76 better than 64%
80.3 better than 51%
1.06 better than 63%
50% of 110 duels better than 47%
5% of 20 situations better than 2%
Nuke31
45% better than 23%
0.80 better than 68%
85.3 better than 67%
1.13 better than 70%
60% of 100 duels better than 85%
59% of 22 situations better than 91%
Anubis28
43% better than 22%
0.88 better than 95%
90.6 better than 90%
1.23 better than 94%
52% of 91 duels better than 55%
60% of 15 situations better than 93%
Ancient24
50% better than 43%
0.84 better than 88%
86.5 better than 75%
1.15 better than 85%
57% of 70 duels better than 81%
21% of 14 situations better than 12%
Cache13
54% -
0.81 -
85.5 -
1.17-
55% of 29 duels -
20% of 10 situations -
Inferno13
38% -
0.84 -
90.4 -
1.20-
54% of 37 duels -
38% of 13 situations -
Vertigo8
63% -
0.85 -
89.9 -
1.25-
43% of 37 duels -
20% of 10 situations -
Overpass3
33% -
0.89 -
95.9 -
1.15-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How achreCS2 plays

Across 208 matches achreCS2 averages K/R 0.83 and ADR 85.9; the rating across the 188 rated matches is 1.17. Biggest strength: K/D at 1.20, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 101 of 188 matches the rating was 1.10 or higher (54%), in 43 it was below 0.90. In 148 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: July 2026 at 1.55. achreCS2 loses the most ELO on Nuke (−140 ELO, win rate 45%). Things go best on Mirage (+231 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, +19 ELO. Improved over the last three months: ELO +122. Got weaker: Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 84.5. Last 30 days: 119 matches, win rate 47%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.