Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

abo3zezzz

Saudi Arabia
Player Viewer
260 matches tracked 32 matches in 30 days
ELO ▼ 25
729
30-day peak: 824
Rank EU
#1,723,675
Saudi Arabia #1,610 in Saudi Arabia

How does abo3zezzz play?

Rating 0.87 (from 158 matches) K/R 0.61 ADR 72.5 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 38%
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 2

Compared with 682 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly above the average (9%).

Rounds with first kill 10%+1 pp · Ø 9% better than 66%
Opening duels won 48%+2 pp · Ø 46% better than 58%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 75%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 76%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so slightly below the average (0.91).

Headshot rate 39%−1 pp · Ø 40% better than 39%
AWP share of kills 13%+1 pp · Ø 12% better than 67%
K/D 0.84−0.07 · Ø 0.91 better than 26%
Pistol kills per match 1.9
Zeus kills1 in 260 matches
Knife kills 3 in 260 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so clearly below the average (12.3%).

2K rounds 10.5%−1.8 pp · Ø 12.3% better than 18%
3K rounds 3.0%−0.4 pp · Ø 3.4% better than 36%
MVPs per match 1.7−0.2 · Ø 1.9 better than 25%
4Ks and aces 11x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (3.2).

Utility hit rate 40%+7 pp · Ø 33% better than 88%
Utility damage per round 6.0+2.8 · Ø 3.2 better than 90%
Enemies flashed per round 0.28+0.08 · Ø 0.20 better than 67%
Deaths per round 73%−1 pp · Ø 74% better than 66%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.09, ADR +12.2, Win rate +13 pp, ELO +230
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.62
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.78. Last 3 months: 0.58 (at the start 0.49). Clearly below the average (0.67).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −174 ELO
63 matches · 41% win rate
On Dust 2 −55 ELO
73 matches · 48% win rate
Between 6:00 and 12:00 −34 ELO, win rate 46%
On Sundays −290 ELO, win rate 33%

abo3zezzz loses the most ELO on Mirage: −174 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.44 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
48% right on the average
0.62 better than 24%
74.2 better than 46%
0.89 better than 35%
49% of 193 duels better than 58%
43% of 14 situations better than 70%
Mirage63
41% better than 26%
0.59 better than 16%
67.6 better than 20%
0.83 better than 20%
47% of 138 duels better than 46%
63% of 16 situations better than 96%
Anubis33
52% better than 60%
0.59 better than 11%
72.2 better than 25%
0.84 better than 18%
48% of 101 duels better than 48%
0% of 7 situations better than 1%
Inferno32
53% better than 59%
0.62 better than 22%
77.6 better than 53%
0.90 better than 31%
49% of 84 duels better than 46%
43% of 14 situations better than 69%
Ancient28
71% better than 96%
0.70 better than 56%
78.9 better than 62%
0.93 better than 48%
52% of 86 duels better than 70%
33% of 12 situations better than 38%
Nuke20
50% better than 44%
0.60 better than 8%
64.1 better than 4%
0.83 better than 13%
46% of 67 duels better than 31%
44% of 9 situations better than 60%
Cache7
86% -
0.60 -
78.7 -
0.86-
33% of 12 duels -
0% of 1 situations -
Overpass3
67% -
0.52 -
59.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How abo3zezzz plays

Across 260 matches abo3zezzz averages K/R 0.61 and ADR 72.5; the rating across the 158 rated matches is 0.87. Biggest strength: Utility damage per round at 6.0, better than 90% of level 2 players. Averages 13.0 kills per match with 39% headshots. The strongest map is Ancient with a 71% win rate in 28 matches. In 33 of 158 matches the rating was 1.10 or higher (21%), in 87 it was below 0.90. In 150 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. abo3zezzz loses the most ELO on Mirage (−174 ELO, win rate 41%). Things go best on Ancient (+330 ELO, win rate 71%). Match no. 4 of the day goes best: 56% win rate, +3 ELO. Improved over the last three months: K/R +0.09, ADR +12.2, Win rate +13 pp, ELO +230. Got weaker: Headshots −4 pp. Last 30 days: 32 matches, win rate 50%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.