AbduCan_06
How does AbduCan_06 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).
Compared with 1,613 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average45% headshots and so clearly below the average (48%).
Impact
AverageExactly 2 kills in 11.3% of rounds and so well below the average (13.3%).
Utility and deaths
Average6.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.74. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.97 (at the start 1.00). Slightly below the average (1.01).
Damage per round (ADR)
Best month: May 2026 with 82.1. Last 3 months: 74.5 (at the start 79.2). Clearly below the average (79.8).
Share of headshot kills
Best month: June 2026 with 48%. Last 3 months: 43% (at the start 46%). Clearly below the average (48%).
Matches won (win rate)
Best month: May 2026 with 66%. Last 3 months: 47% (at the start 56%). Clearly below the average (51%).
Best month: July 2026 with 2,081. Last 3 months: 1,677 (at the start 2,043).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 349 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AbduCan_06 loses the most ELO in match 3 of the day: −233 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Highest rating in a match: 2.10 · Overpass
- Reached level 10 · Dust 2
- Most kills in a match: 34 · Cache
- Longest win streak: 9 wins in a row · Overpass
Maps in detail
from the last 349 matchesCompared with players on the same level who have at least 15 matches on the map.
How AbduCan_06 plays
Across 349 matches AbduCan_06 averages K/R 0.68 and ADR 76.4; the rating across the 228 rated matches is 0.96. Biggest strength: Utility damage per round at 6.9, better than 94% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 8 players. Averages 15.0 kills per match with 45% headshots. The strongest map is Overpass with a 78% win rate in 18 matches. In 66 of 228 matches the rating was 1.10 or higher (29%), in 109 it was below 0.90. In 167 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. AbduCan_06 loses the most ELO in match 3 of the day (−233 ELO, win rate 45%). Things go best on Inferno (+280 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +70 ELO. Got weaker: K/R −0.04, ADR −4.7, Headshots −3 pp, Win rate −9 pp, ELO −366. Unchanged in recent months: Rating at 0.97. Last 30 days: 55 matches, win rate 42%, net ELO −160.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.