aaak7l

Argentina
Player Viewer
254 matches tracked 76 matches in 30 days
ELO ▲ 306
1,988
30-day peak: 2,013
Rank SA ▲ 2,529 places
#7,273
Argentina #1,628 in Argentina
30 days · prev. #9,802 · best #6,517

How does aaak7l play?

Rating 1.19 (from 206 matches) K/R 0.87 ADR 101.1 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 206 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 56%+5 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.18+0.16 · Ø 1.02 better than 94%
Pistol kills per match 3.1
Knife kills 2 in 254 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 90%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 67x 4K, 9 aces in 196 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 78%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +132
= Stayed the same
K/R at 0.88, Rating at 1.21, ADR at 102.4, Win rate at 53%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOctNov

Best month: May 2026 with 1.00. Last 3 months: 0.88 (at the start 0.86). Well above the average (0.73).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −366 ELO
72 matches · 44% win rate
In match 2 of the day −184 ELO
67 matches · 46% win rate
Between 18:00 and 24:00 −237 ELO, win rate 45%
On Tuesdays −171 ELO, win rate 38%

aaak7l loses the most ELO on Mirage: −366 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.79 · Dust 2
  4. Reached level 10 · Inferno
  5. Most kills in a match: 42 · Inferno

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
44% better than 26%
0.80 better than 79%
96.0 better than 97%
1.05 better than 62%
53% of 307 duels better than 64%
29% of 17 situations better than 26%
Dust 271
52% better than 54%
0.89 better than 96%
103.9 better than 99%
1.24 better than 95%
57% of 341 duels better than 82%
52% of 25 situations better than 85%
Nuke42
57% better than 60%
0.89 better than 90%
104.3 better than 99%
1.25 better than 90%
60% of 187 duels better than 86%
42% of 12 situations better than 57%
Anubis23
52% right on the average
0.94 better than 99%
105.6 better than 99%
1.37 better than 99%
58% of 110 duels better than 84%
42% of 12 situations better than 61%
Inferno23
61% better than 76%
0.94 better than 98%
103.9 better than 99%
1.32 better than 97%
54% of 134 duels better than 62%
22% of 9 situations better than 18%
Ancient17
65% better than 92%
0.83 better than 89%
98.2 better than 99%
1.13 better than 87%
60% of 85 duels better than 91%
14% of 7 situations better than 5%
Cache4
0% -
0.65 -
76.9 -
0.87-
38% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aaak7l plays

Across 254 matches aaak7l averages K/R 0.87 and ADR 101.1; the rating across the 206 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 101.1, better than 99% of level 9 players. Averages 19.0 kills per match with 49% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 111 of 206 matches the rating was 1.10 or higher (54%), in 54 it was below 0.90. In 196 matches with detailed stats: 67 4Ks and 9 aces. Best month by rating: October 2026 at 1.22. aaak7l loses the most ELO on Mirage (−366 ELO, win rate 44%). Things go best on Nuke (+200 ELO, win rate 57%). Match no. 4 of the day goes best: 67% win rate, +152 ELO. Improved over the last three months: ELO +132. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.21, ADR at 102.4, Win rate at 53%. Last 30 days: 76 matches, win rate 59%, net ELO +329.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.