a3ei

Russia
Streamer

31 followers 35 streams in 30 days 1 avg. viewers last live on Nov 4, 2026

517 matches tracked 119 matches in 30 days

How does a3ei play?

Rating 1.08 (from 503 matches) K/R 0.76 ADR 80.9 from 517 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 503 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (394 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 4.0
Knife kills 8 in 517 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.4%−0.3 pp · Ø 13.7% better than 40%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 89x 4K, 9 aces in 394 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +229
= Stayed the same
K/R at 0.76, Rating at 1.09, ADR at 81.5, Headshots at 51%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: May 2026 with 0.92. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 517 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −330 ELO
108 matches · 42% win rate
On Ancient −303 ELO
50 matches · 36% win rate
Between 12:00 and 18:00 −82 ELO, win rate 47%
On Saturdays −27 ELO, win rate 44%

a3ei loses the most ELO on Dust 2: −330 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.96 · Inferno
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 517 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage217
59% better than 74%
0.78 better than 62%
82.4 better than 53%
1.11 better than 68%
59% of 980 duels better than 86%
39% of 124 situations better than 52%
Dust 2108
42% better than 13%
0.73 better than 38%
79.7 better than 39%
1.01 better than 32%
50% of 480 duels better than 37%
37% of 57 situations better than 45%
Ancient50
36% better than 6%
0.76 right on the average
77.9 better than 27%
1.09 better than 62%
51% of 266 duels better than 42%
32% of 31 situations better than 31%
Anubis46
50% better than 36%
0.73 better than 39%
76.6 better than 23%
1.03 better than 40%
57% of 187 duels better than 76%
29% of 28 situations better than 25%
Cache44
70% better than 87%
0.81 better than 59%
85.2 right on the average
1.13 better than 54%
54% of 230 duels right on the average
32% of 37 situations better than 29%
Nuke30
57% better than 53%
0.69 better than 17%
72.6 better than 9%
0.97 better than 17%
45% of 111 duels better than 12%
32% of 25 situations better than 32%
Inferno19
63% better than 68%
0.84 better than 73%
90.5 better than 74%
1.17 better than 66%
55% of 105 duels right on the average
43% of 7 situations better than 58%

Compared with players on the same level who have at least 15 matches on the map.

How a3ei plays

Across 517 matches a3ei averages K/R 0.76 and ADR 80.9; the rating across the 503 rated matches is 1.08. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 44 matches. In 226 of 503 matches the rating was 1.10 or higher (45%), in 166 it was below 0.90. In 394 matches with detailed stats: 89 4Ks and 9 aces. Best month by rating: September 2026 at 1.10. a3ei loses the most ELO on Dust 2 (−330 ELO, win rate 42%). Things go best on Mirage (+480 ELO, win rate 59%). Improved over the last three months: ELO +229. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 81.5, Headshots at 51%, Win rate at 54%. Last 30 days: 119 matches, win rate 56%, net ELO +252.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.