a1ce0_o
Name history of a1ce0_o
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does a1ce0_o play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average41% headshots and so clearly below the average (46%).
Impact
AverageExactly 2 kills in 9.4% of rounds and so well below the average (13.1%).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.79. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.95 (at the start 0.88). Clearly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 82.0. Last 3 months: 73.0 (at the start 73.6). Clearly below the average (79.6).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 49% (at the start 33%). Clearly above the average (46%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 57% (at the start 50%). Well above the average (51%).
Best month: October 2026 with 1,652. Last 3 months: 1,519 (at the start 1,136).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
a1ce0_o loses the most ELO in match 2 of the day: −99 ELO, 46% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Anubis
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 39 · Dust 2
- Highest rating in a match: 1.82 · Dust 2
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How a1ce0_o plays
Across 106 matches a1ce0_o averages K/R 0.67 and ADR 73.3; the rating across the 84 rated matches is 0.92. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 7 players. Averages 14.4 kills per match with 41% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 24 of 84 matches the rating was 1.10 or higher (29%), in 36 it was below 0.90. In 49 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. a1ce0_o loses the most ELO in match 2 of the day (−99 ELO, win rate 46%). Things go best on Mirage (+35 ELO, win rate 55%). Improved over the last three months: Rating +0.07, Headshots +16 pp, Win rate +7 pp, ELO +383. Unchanged in recent months: K/R at 0.66, ADR at 73.0. Last 30 days: 16 matches, win rate 50%, net ELO −15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.