9x0t1c0

Brazil
Streamer
480 matches tracked 71 matches in 30 days
ELO ▼ 36
1,157
30-day peak: 1,288
Rank SA
#48,723
Brazil #26,263 in Brazil

How does 9x0t1c0 play?

Rating 0.97 (from 457 matches) K/R 0.70 ADR 75.1 from 480 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 457 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (406 matches).

Level 5

Compared with 1,050 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 24%
Opening duels won 45%−4 pp · Ø 49% better than 19%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 65%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (44%).

Headshot rate 60%+16 pp · Ø 44% better than 99%
AWP share of kills 5%−6 pp · Ø 11% better than 27%
K/D 0.96+0.01 · Ø 0.95 better than 51%
Pistol kills per match 2.6 from the last 478
Knife kills 6 in 478 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so slightly below the average (2.1).

2K rounds 13.1%+0.4 pp · Ø 12.7% better than 59%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 45%
MVPs per match 2.0−0.1 · Ø 2.1 better than 38%
4Ks and aces 51x 4K, 5 aces in 406 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.24).

Utility hit rate 34%−1 pp · Ø 35% better than 48%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 47%
Enemies flashed per round 0.46+0.22 · Ø 0.24 better than 92%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +6 pp, ELO +388
= Stayed the same
ADR at 76.5, Headshots at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67). Just above the average (0.70).

Patterns

From the last 478 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −222 ELO
140 matches · 46% win rate
On Saturdays −256 ELO, win rate 39%

9x0t1c0 loses the most ELO on Dust 2: −222 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 478 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2140
46% better than 37%
0.69 better than 43%
74.7 better than 30%
0.97 better than 48%
44% of 472 duels better than 20%
38% of 78 situations better than 55%
Mirage139
52% better than 59%
0.68 better than 35%
73.8 better than 27%
0.95 better than 41%
47% of 491 duels better than 40%
39% of 67 situations better than 55%
Inferno67
46% better than 27%
0.68 better than 42%
73.8 better than 31%
0.93 better than 40%
41% of 263 duels better than 13%
33% of 45 situations better than 41%
Ancient63
44% better than 28%
0.74 better than 70%
78.4 better than 49%
1.01 better than 70%
55% of 240 duels better than 80%
43% of 44 situations better than 64%
Cache29
48% -
0.71 -
75.5 -
0.99-
39% of 106 duels -
44% of 16 situations -
Anubis28
57% better than 72%
0.74 better than 63%
79.6 better than 55%
1.04 better than 72%
42% of 99 duels better than 14%
50% of 12 situations better than 80%
Nuke11
45% -
0.72 -
73.5 -
0.95-
63% of 35 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 9x0t1c0 plays

Across 480 matches 9x0t1c0 averages K/R 0.70 and ADR 75.1; the rating across the 457 rated matches is 0.97. Biggest strength: Headshot rate at 60%, better than 99% of level 5 players. Most room to improve: Opening duels won at 45%, better than only 19% of level 5 players. Averages 15.1 kills per match with 60% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 144 of 457 matches the rating was 1.10 or higher (32%), in 195 it was below 0.90. In 406 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: September 2026 at 0.99. 9x0t1c0 loses the most ELO on Dust 2 (−222 ELO, win rate 46%). Things go best on Mirage (+153 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +6 pp, ELO +388. Unchanged in recent months: ADR at 76.5, Headshots at 60%. Last 30 days: 71 matches, win rate 48%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.