9lkorolb

Thailand
Streamer
148 matches tracked

How does 9lkorolb play?

K/R 0.60 ADR 67.9 from 148 matches
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 46%−2 pp · Ø 48% better than 38%
K/D 1.05+0.03 · Ø 1.02 better than 67%
Pistol kills per match 3.5 from the last 147

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

MVPs per match 2.6+0.3 · Ø 2.3 better than 85%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 57% of rounds and so well below the average (72%). Lower is better.

Deaths per round 57%−15 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
Whether 9lkorolb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 148 before.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.84.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −153 ELO
57 matches · 46% win rate
On Dust 2 −142 ELO
63 matches · 46% win rate
Between 18:00 and 24:00 −102 ELO, win rate 45%
On Wednesdays −158 ELO, win rate 38%

9lkorolb loses the most ELO from match 5 of the day: −153 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
46% better than 32%
0.78 better than 73%
91.7 better than 93%
-
-
-
Mirage41
61% better than 87%
0.87 better than 94%
94.1 better than 95%
-
-
-
Anubis20
70% better than 95%
0.77 better than 66%
85.0 better than 76%
-
-
-
Ancient13
38% -
0.75 -
80.2 -
-
-
-
Cache4
25% -
0.47 -
57.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 9lkorolb plays

Biggest strength: Deaths per round at just 57% (lower is better), better than 99% of level 9 players. Most room to improve: Damage per round (ADR) at 67.9, better than only 2% of level 9 players. Averages 17.3 kills per match with 46% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. 9lkorolb loses the most ELO from match 5 of the day (−153 ELO, win rate 46%). Things go best on Mirage (+239 ELO, win rate 61%). Match no. 3 of the day goes best: 64% win rate, +127 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.