989gng

USA
Premium Streamer
225 matches tracked 18 matches in 30 days
ELO ▼ 5
2,365
30-day peak: 2,421
Rank NA ▼ 194 places
#2,553
USA #1,371 in USA
30 days · prev. #2,359 · best #2,359

How does 989gng play?

Rating 1.35 K/R 0.95 ADR 96.7 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 225 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 39% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 90%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

1.38 K/D and so well above the average (1.04).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.38+0.34 · Ø 1.04 better than 99%
Pistol kills per match 3.5
Knife kills 5 in 225 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.2%).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 95%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 61x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 94%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +12 pp, ELO +1,038
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.08, ADR −10.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: July 2026 with 1.02. Last 3 months: 0.94 (at the start 1.02). Well above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −9 ELO
35 matches · 51% win rate
In match 2 of the day +135 ELO
51 matches · 51% win rate
Between 6:00 and 12:00 +75 ELO, win rate 51%
On Thursdays −51 ELO, win rate 38%

989gng loses the most ELO in match 4 of the day: −9 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Inferno
  3. Most kills in a match: 50 · Inferno
  4. Longest win streak: 10 wins in a row · Dust 2
  5. Highest rating in a match: 2.95 · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
61% better than 80%
0.95 better than 98%
99.0 better than 98%
1.35 better than 98%
60% of 340 duels better than 90%
37% of 52 situations better than 46%
Mirage76
53% better than 55%
0.95 better than 98%
94.6 better than 94%
1.34 better than 98%
59% of 260 duels better than 87%
41% of 44 situations better than 58%
Inferno28
71% better than 93%
1.01 better than 99%
99.9 better than 97%
1.46 better than 99%
71% of 117 duels better than 99%
50% of 14 situations better than 79%
Cache22
68% -
0.91 -
96.2 -
1.34-
63% of 86 duels -
27% of 11 situations -
Ancient18
22% better than 1%
0.85 better than 87%
89.0 better than 81%
1.18 better than 87%
57% of 63 duels better than 78%
67% of 9 situations better than 96%

Compared with players on the same level who have at least 15 matches on the map.

How 989gng plays

Across 225 matches 989gng averages K/R 0.95, ADR 96.7 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.7 kills per match with 58% headshots. The strongest map is Inferno with a 71% win rate in 28 matches. In 157 of 225 matches the rating was 1.10 or higher (70%), in 29 it was below 0.90. In 173 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: July 2026 at 1.42. 989gng loses the most ELO in match 4 of the day (−9 ELO, win rate 51%). Things go best from match 5 of the day (+375 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +375 ELO. Improved over the last three months: Headshots +3 pp, Win rate +12 pp, ELO +1,038. Got weaker: K/R −0.08, Rating −0.08, ADR −10.0. Last 30 days: 18 matches, win rate 50%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.