6rooty

Chile
Streamer
191 matches tracked
ELO ▲ 47
2,140
30-day peak: 2,155
Rank SA ▼ 692 places
#4,233
Chile #174 in Chile
30 days · prev. #3,541 · best #3,541

How does 6rooty play?

Rating 1.10 K/R 0.78 ADR 83.2 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 7%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.6
Knife kills 2 in 191 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 62%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +207
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 85.6, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
59 matches · 46% win rate
In match 1 of the day +11 ELO
56 matches · 45% win rate
Between 0:00 and 6:00 +15 ELO, win rate 44%
On Sundays −65 ELO, win rate 29%

6rooty loses the most ELO on Mirage: −91 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Longest win streak: 11 wins in a row · Nuke
  3. Reached level 10 · Cache
  4. Recorded match no. 100 · Nuke
  5. Highest rating in a match: 2.32 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 30%
0.78 better than 71%
82.3 better than 58%
1.08 better than 69%
53% of 275 duels better than 64%
25% of 40 situations better than 17%
Dust 254
65% better than 92%
0.78 better than 70%
83.4 better than 64%
1.13 better than 80%
59% of 184 duels better than 86%
39% of 41 situations better than 53%
Cache28
54% -
0.86 -
89.9 -
1.21-
60% of 101 duels -
29% of 28 situations -
Inferno19
42% better than 15%
0.73 better than 47%
78.3 better than 35%
1.02 better than 44%
61% of 51 duels better than 87%
38% of 13 situations right on the average
Nuke15
53% better than 39%
0.71 better than 33%
82.9 better than 60%
0.99 better than 32%
46% of 61 duels better than 20%
11% of 9 situations better than 4%
Anubis10
30% -
0.70 -
77.3 -
1.03-
62% of 26 duels -
38% of 8 situations -
Ancient6
67% -
0.82 -
83.4 -
1.18-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 6rooty plays

Across 191 matches 6rooty averages K/R 0.78, ADR 83.2 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 65% win rate in 54 matches. In 93 of 191 matches the rating was 1.10 or higher (49%), in 52 it was below 0.90. In 121 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. 6rooty loses the most ELO on Mirage (−91 ELO, win rate 46%). Things go best on Dust 2 (+197 ELO, win rate 65%). Match no. 4 of the day goes best: 75% win rate, +54 ELO. Improved over the last three months: Win rate +7 pp, ELO +207. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 85.6, Headshots at 50%. Last 30 days: 6 matches, win rate 50%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.