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67mentali7y

Russia
Streamer

32 followers 5 streams in 30 days 2 avg. viewers last live on Oct 27, 2026

363 matches tracked 38 matches in 30 days

How does 67mentali7y play?

Rating 0.98 (from 331 matches) K/R 0.73 ADR 81.6 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 331 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.95−0.08 · Ø 1.03 better than 21%
Pistol kills per match 2.8
Knife kills 17 in 363 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 59x 4K, 6 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 84.1
▼ Got worse
Win rate −7 pp, ELO −190

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: May 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −248 ELO
45 matches · 38% win rate
On Anubis −205 ELO
57 matches · 46% win rate
On Saturdays −286 ELO, win rate 41%

67mentali7y loses the most ELO in match 4 of the day: −248 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
52% right on the average
0.79 better than 73%
87.4 better than 81%
1.05 better than 58%
54% of 611 duels better than 67%
36% of 56 situations better than 45%
Dust 2106
53% better than 57%
0.70 better than 31%
78.9 better than 39%
0.95 better than 22%
48% of 491 duels better than 32%
33% of 36 situations better than 37%
Anubis57
46% better than 32%
0.70 better than 32%
77.7 better than 34%
0.97 better than 30%
46% of 307 duels better than 22%
52% of 29 situations better than 83%
Ancient34
35% better than 7%
0.64 better than 9%
72.9 better than 13%
0.81 better than 2%
46% of 211 duels better than 21%
20% of 10 situations better than 13%
Cache16
63% better than 76%
0.78 better than 64%
87.3 better than 75%
1.05 better than 47%
53% of 85 duels better than 55%
33% of 6 situations better than 34%
Inferno14
50% -
0.74 -
79.9 -
0.99-
53% of 80 duels -
0% of 7 situations -
Nuke6
33% -
0.78 -
85.4 -
1.06-
43% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 67mentali7y plays

Across 363 matches 67mentali7y averages K/R 0.73 and ADR 81.6; the rating across the 331 rated matches is 0.98. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 108 of 331 matches the rating was 1.10 or higher (33%), in 144 it was below 0.90. In 283 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: June 2026 at 1.25. 67mentali7y loses the most ELO in match 4 of the day (−248 ELO, win rate 38%). Things go best in match 2 of the day (+162 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +162 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −190. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 84.1. Last 30 days: 38 matches, win rate 42%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.