666triviatta

Russia
Streamer
276 matches tracked 144 matches in 30 days Follow on Twitch

How does 666triviatta play?

Rating 1.12 (from 152 matches) K/R 0.77 ADR 84.4 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 25%+14 pp better than 92%
K/D 1.06+0.03 better than 59%
Pistol kills per match 3.0
Knife kills 10 in 276 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 55x 4K, 5 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.10−0.20 better than 4%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.10, ADR +10.7, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −233

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.70).

Patterns

From the last 276 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −156 ELO
28 matches · 50% wins
On Dust 2 −135 ELO
63 matches · 46% wins
Between 18:00 and 24:00 −260 ELO, win rate 41%
On Thursdays −11 ELO, win rate 41%

666triviatta loses the most ELO on Ancient: −156 ELO, 50% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.15 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
48% better than 35%
0.79 better than 71%
86.5 better than 77%
1.13 better than 78%
56% of 428 duels better than 75%
29% of 45 situations better than 22%
Dust 263
46% better than 28%
0.76 better than 60%
84.3 better than 69%
1.08 better than 63%
58% of 264 duels better than 82%
29% of 24 situations better than 24%
Anubis51
53% level
0.78 better than 69%
87.3 better than 80%
1.12 better than 75%
54% of 267 duels better than 65%
43% of 35 situations better than 62%
Ancient28
50% better than 41%
0.72 better than 36%
75.5 better than 18%
0.99-
58% of 105 duels better than 83%
47% of 17 situations better than 77%
Nuke22
50% better than 30%
0.83 better than 76%
85.6 better than 64%
1.22-
58% of 105 duels better than 75%
21% of 14 situations better than 17%
Inferno12
42% -
0.74 -
78.9 -
1.14-
54% of 39 duels -
25% of 4 situations -
Cache4
75% -
0.81 -
85.8 -
1.18-
46% of 24 duels -
50% of 4 situations -
Overpass3
67% -
0.64 -
72.4 -
-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 666triviatta plays

Across 276 matches 666triviatta averages K/R 0.77 and ADR 84.4; the rating across the 152 rated matches is 1.12. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. On average 17.3 kills per match, 54% of them headshots. The strongest map is Anubis with a 53% win rate in 51 matches. In 73 of 152 matches the rating was 1.10 or higher (48%), in 36 it was below 0.90. In 206 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. 666triviatta loses the most ELO on Ancient (−156 ELO, win rate 50%). Things go best on Anubis (+161 ELO, win rate 53%). Improved over the last three months: K/R +0.10, ADR +10.7, Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −233. Last 30 days: 144 matches, win rate 50%, ELO balance +79.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.