64B0GUS

Russia
Streamer
225 matches tracked

How does 64B0GUS play?

Rating 0.99 K/R 0.69 ADR 74.3 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 39%+28 pp · Ø 11% better than 98%
K/D 0.99−0.02 · Ø 1.01 better than 46%
Pistol kills per match 2.2
Knife kills 6 in 225 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 36%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 28x 4K, 1 ace in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 12%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 24%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +9 pp, ELO +87
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 73.6
▼ Got worse
Nothing clear

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.70). Slightly below the average (0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −210 ELO
53 matches · 36% win rate
In match 3 of the day −94 ELO
36 matches · 39% win rate
On Saturdays −110 ELO, win rate 39%

64B0GUS loses the most ELO in match 1 of the day: −210 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 32 · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
48% better than 40%
0.67 better than 21%
70.1 better than 7%
0.96 better than 33%
47% of 432 duels better than 31%
33% of 54 situations better than 37%
Dust 277
47% better than 34%
0.74 better than 57%
82.4 better than 64%
1.05 better than 64%
61% of 467 duels better than 93%
40% of 60 situations better than 58%
Nuke22
45% better than 20%
0.66 better than 11%
71.1 better than 8%
0.94 better than 16%
46% of 133 duels better than 20%
29% of 21 situations better than 28%
Ancient16
50% right on the average
0.65 better than 15%
66.3 better than 2%
0.92 better than 22%
50% of 64 duels right on the average
54% of 13 situations better than 86%
Anubis14
14% -
0.72 -
73.6 -
1.00-
49% of 81 duels -
67% of 6 situations -
Inferno9
56% -
0.64 -
71.2 -
0.94-
51% of 57 duels -
25% of 8 situations -
Cache3
33% -
0.57 -
61.7 -
0.79-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 64B0GUS plays

Across 225 matches 64B0GUS averages K/R 0.69, ADR 74.3 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 12% of level 8 players. Averages 15.6 kills per match with 46% headshots. The strongest map is Ancient with a 50% win rate in 16 matches. In 74 of 225 matches the rating was 1.10 or higher (33%), in 94 it was below 0.90. In 187 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. 64B0GUS loses the most ELO in match 1 of the day (−210 ELO, win rate 36%). Things go best from match 5 of the day (+207 ELO, win rate 51%). Match no. 4 of the day goes best: 55% win rate, +192 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +87. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 73.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.