52abuse

Russia
Streamer Player
228 matches tracked 74 matches in 30 days

How does 52abuse play?

Rating 1.03 (from 207 matches) K/R 0.73 ADR 78.9 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 92%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.03+0.01 · Ø 1.02 better than 57%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 43%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 32x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.3 · Ø 4.3 better than 45%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 78.7, Headshots at 57%
▼ Got worse
Rating −0.08, Win rate −11 pp, ELO −540

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −202 ELO
71 matches · 48% win rate
On Ancient −179 ELO
45 matches · 42% win rate
Between 12:00 and 18:00 −180 ELO, win rate 39%
On Fridays −101 ELO, win rate 43%

52abuse loses the most ELO on Dust 2: −202 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
48% better than 41%
0.75 better than 63%
81.0 better than 56%
1.07 better than 71%
50% of 300 duels right on the average
42% of 43 situations better than 64%
Mirage57
47% better than 35%
0.72 better than 43%
77.3 better than 35%
1.01 better than 48%
49% of 227 duels better than 39%
38% of 45 situations right on the average
Ancient45
42% better than 24%
0.73 better than 47%
78.6 better than 40%
1.03 better than 57%
47% of 177 duels better than 29%
40% of 30 situations better than 58%
Anubis41
56% better than 66%
0.73 better than 47%
80.8 better than 51%
1.01 better than 45%
53% of 177 duels better than 63%
46% of 24 situations better than 70%
Inferno9
44% -
0.67 -
74.4 -
0.98-
62% of 21 duels -
14% of 7 situations -
Overpass3
67% -
0.63 -
67.6 -
0.88-
58% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 52abuse plays

Across 228 matches 52abuse averages K/R 0.73 and ADR 78.9; the rating across the 207 rated matches is 1.03. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Most room to improve: 3K rounds at 3.3%, better than only 20% of level 9 players. Averages 16.3 kills per match with 57% headshots. The strongest map is Anubis with a 56% win rate in 41 matches. In 74 of 207 matches the rating was 1.10 or higher (36%), in 76 it was below 0.90. In 151 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. 52abuse loses the most ELO on Dust 2 (−202 ELO, win rate 48%). Things go best on Anubis (+194 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −46 ELO. Got weaker: Rating −0.08, Win rate −11 pp, ELO −540. Unchanged in recent months: K/R at 0.72, ADR at 78.7, Headshots at 57%. Last 30 days: 74 matches, win rate 43%, net ELO −251.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.