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4to_zaxd

Russia
Streamer

8 followers 1 stream in 30 days 2 avg. viewers last live on Nov 15, 2026

On FACEIT since 2025 294 matches tracked 140 matches in 30 days
ELO ▼ 16
1,620
30-day peak: 1,823
Rank EU
#534,651
Russia #150,817 in Russia

How does 4to_zaxd play?

Rating 0.98 K/R 0.69 ADR 79.7 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 294 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 32%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.97−0.04 · Ø 1.01 better than 35%
Pistol kills per match 3.2
Knife kills 4 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 32%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 39%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 47x 4K, 2 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.07, Clutch 1v1 +10 pp
= Stayed the same
ADR at 79.9, Headshots at 44%, ELO at 1,620
▼ Got worse
Win rate −25 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: November 2026 with 0.71. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −362 ELO
86 matches · 43% win rate
In match 3 of the day −100 ELO
48 matches · 44% win rate
Between 0:00 and 6:00 −7 ELO, win rate 43%
On Sundays −209 ELO, win rate 44%

4to_zaxd loses the most ELO on Mirage: −362 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 39 · Ancient
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
43% better than 23%
0.69 better than 28%
79.3 better than 43%
0.98 better than 36%
52% of 404 duels better than 60%
37% of 49 situations better than 48%
Dust 285
52% right on the average
0.70 better than 35%
79.4 better than 46%
0.99 better than 39%
49% of 367 duels better than 41%
45% of 55 situations better than 71%
Anubis42
52% better than 56%
0.67 better than 23%
80.3 right on the average
0.95 better than 29%
46% of 197 duels better than 25%
36% of 39 situations better than 42%
Ancient31
52% better than 54%
0.72 better than 46%
80.7 better than 54%
1.00 right on the average
55% of 149 duels better than 74%
33% of 24 situations better than 39%
Nuke23
65% better than 80%
0.71 better than 37%
83.4 better than 68%
0.97 better than 31%
56% of 98 duels better than 70%
39% of 23 situations better than 44%
Cache14
64% -
0.66 -
75.8 -
0.91-
49% of 53 duels -
20% of 10 situations -
Inferno13
69% -
0.66 -
77.9 -
0.96-
47% of 55 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4to_zaxd plays

Across 294 matches 4to_zaxd averages K/R 0.69, ADR 79.7 and a rating of 0.98. Averages 15.4 kills per match with 44% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 96 of 294 matches the rating was 1.10 or higher (33%), in 129 it was below 0.90. In 294 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. 4to_zaxd loses the most ELO on Mirage (−362 ELO, win rate 43%). Things go best on Nuke (+146 ELO, win rate 65%). Match no. 2 of the day goes best: 57% win rate, +146 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Clutch 1v1 +10 pp. Got weaker: Win rate −25 pp, First kills −1 pp. Unchanged in recent months: ADR at 79.9, Headshots at 44%, ELO at 1,620. Last 30 days: 140 matches, win rate 48%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.