4T0H

Russia
Streamer

32 followers 6 streams in 30 days 2 avg. viewers last live on Oct 30, 2026

On FACEIT since 2019 224 matches tracked 165 matches in 30 days
ELO ▲ 360
2,802
30-day peak: 2,895
Rank SEA ▼ 47 places
#364
Russia #15 in Russia
30 days · prev. #317 · best #317

How does 4T0H play?

Rating 1.13 K/R 0.81 ADR 88.8 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 224 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.7
Zeus kills1 in 224 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 54%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 76%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 63x 4K, 7 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.31).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 3%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether 4T0H is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 211 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: May 2026 with 0.85.

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −157 ELO
37 matches · 41% win rate
On Nuke −132 ELO
30 matches · 43% win rate
Between 0:00 and 6:00 +33 ELO, win rate 50%

4T0H loses the most ELO in match 1 of the day: −157 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Dust 2
  2. Most kills in a match: 39 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
52% better than 43%
0.82 better than 78%
89.2 better than 82%
1.12 better than 68%
52% of 243 duels right on the average
38% of 32 situations right on the average
Ancient41
63% better than 80%
0.83 better than 81%
91.2 better than 86%
1.15 better than 79%
48% of 179 duels better than 26%
41% of 27 situations better than 57%
Inferno39
59% right on the average
0.76 better than 41%
85.2 better than 52%
1.06 better than 33%
55% of 220 duels right on the average
17% of 12 situations better than 7%
Mirage38
68% better than 95%
0.81 better than 75%
87.6 better than 77%
1.18 better than 85%
53% of 158 duels better than 55%
38% of 21 situations right on the average
Nuke30
43% better than 13%
0.84 better than 78%
90.9 better than 83%
1.16 better than 71%
57% of 159 duels better than 70%
36% of 14 situations better than 41%
Cache12
58% -
0.82 -
87.0 -
1.15-
45% of 47 duels -
60% of 5 situations -
Anubis9
22% -
0.84 -
93.0 -
1.13-
60% of 43 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4T0H plays

Across 224 matches 4T0H averages K/R 0.81, ADR 88.8 and a rating of 1.13. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Mirage with a 68% win rate in 38 matches. In 114 of 224 matches the rating was 1.10 or higher (51%), in 66 it was below 0.90. In 211 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: October 2026 at 1.15. 4T0H loses the most ELO in match 1 of the day (−157 ELO, win rate 41%). Things go best from match 5 of the day (+629 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +629 ELO. Last 30 days: 165 matches, win rate 55%, net ELO +333.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.