4gus98x

4gus98x

AR
Moderator Streamer Player Viewer

76 followers 3 streams in 30 days 2 avg. viewers last live on Sep 21, 2026

33 matches tracked

How does 4gus98x play?

Rating 0.89 K/R 0.63 ADR 71.5 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 6% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (4 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 4% no comparison
Opening duels won 38% no comparison

Clutch

Last one alive
Clutch 1v1 won 14% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 2.3 no comparison

Weapons and aim

Weakness
Where do the kills come from?

32% headshots and so well below the average (44%).

Headshot rate 32%−12 pp · Ø 44% better than 3%
AWP share of kills 4% no comparison
K/D 0.87−0.10 · Ø 0.97 better than 18%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 6.2% no comparison
3K rounds 0.0% no comparison
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 1x 4K, 0 aces in 4 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly below the average (73%). Lower is better.

Utility hit rate 42% no comparison
Utility damage per round 5.2 no comparison
Enemies flashed per round 0.11 no comparison
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 5 average
Whether 4gus98x is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 4 matches from the last 3 months and 20 before.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOct

Patterns

From the last 33 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
22 matches · 45% win rate

4gus98x loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 1.44 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
45% -
0.56 -
66.3 -
0.82-
50% of 40 duels -
25% of 8 situations -
Dust 28
100% -
0.73 -
78.4 -
1.01-
55% of 56 duels -
40% of 5 situations -
Ancient4
75% -
0.54 -
65.5 -
0.78-
48% of 21 duels -
-
Nuke4
75% -
0.62 -
68.1 -
0.83-
32% of 19 duels -
50% of 2 situations -
Anubis3
33% -
0.81 -
85.2 -
1.10-
45% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4gus98x plays

Across 33 matches 4gus98x averages K/R 0.63, ADR 71.5 and a rating of 0.89. Most room to improve: Headshot rate at 32%, better than only 3% of level 5 players. Averages 15.5 kills per match with 32% headshots. In 6 of 33 matches the rating was 1.10 or higher (18%), in 18 it was below 0.90. In 4 matches with detailed stats: 1 4Ks and 0 aces. 4gus98x loses the most ELO in match 1 of the day (±0 ELO, win rate 45%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.