4Clenzy

Qatar
Streamer

1,087 followers 4 streams in 30 days 1 avg. viewers last live on Nov 13, 2026

On FACEIT since 2025 200 matches tracked 41 matches in 30 days
ELO ▲ 214
815
30-day peak: 940
Rank EU
#1,645,897
Qatar #1,305 in Qatar

How does 4Clenzy play?

Rating 1.00 K/R 0.72 ADR 79.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 200 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. Rarely on the AWP.
ClutcherRifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 3

Compared with 493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 46%
Opening duels won 46%−3 pp · Ø 49% better than 37%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 68%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 97%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so slightly above the average (0.94).

Headshot rate 44%+3 pp · Ø 41% better than 63%
AWP share of kills 6%−7 pp · Ø 13% better than 34%
K/D 1.01+0.07 · Ø 0.94 better than 85%
Pistol kills per match 2.0
Knife kills 3 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so well above the average (12.1%).

2K rounds 15.0%+2.9 pp · Ø 12.1% better than 99%
3K rounds 3.1%−0.5 pp · Ø 3.6% better than 38%
MVPs per match 1.9−0.1 · Ø 2.0 better than 42%
4Ks and aces 5x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.23).

Utility hit rate 28%−6 pp · Ø 34% better than 21%
Utility damage per round 4.8+1.3 · Ø 3.5 better than 74%
Enemies flashed per round 0.46+0.23 · Ø 0.23 better than 90%
Deaths per round 71%−3 pp · Ø 74% better than 85%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 79.4, Headshots at 44%, ELO at 815
▼ Got worse
Nothing clear

Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.81. Last 3 months unchanged at 0.73. Slightly above the average (0.69).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −151 ELO
34 matches · 38% win rate
On Dust 2 −138 ELO
45 matches · 42% win rate
Between 18:00 and 24:00 −285 ELO, win rate 41%
On Saturdays −224 ELO, win rate 36%

4Clenzy loses the most ELO in match 3 of the day: −151 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 59%
0.75 better than 82%
80.2 better than 74%
1.07 better than 89%
47% of 213 duels better than 46%
43% of 44 situations better than 66%
Dust 245
42% better than 28%
0.69 right on the average
76.6 better than 52%
0.99 better than 69%
50% of 153 duels better than 61%
46% of 35 situations better than 75%
Nuke36
44% better than 21%
0.76 better than 63%
81.9 better than 62%
1.01 better than 54%
53% of 161 duels better than 65%
31% of 35 situations better than 34%
Inferno25
44% better than 30%
0.62 better than 25%
71.8 better than 32%
0.84 better than 19%
43% of 97 duels better than 23%
25% of 16 situations better than 20%
Ancient19
47% better than 45%
0.69 better than 56%
77.8 better than 58%
0.98 better than 70%
53% of 72 duels better than 79%
44% of 18 situations better than 69%
Anubis11
64% -
0.82 -
93.9 -
1.14-
53% of 32 duels -
25% of 8 situations -
Overpass3
33% -
0.49 -
64.6 -
0.69-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4Clenzy plays

Across 200 matches 4Clenzy averages K/R 0.72, ADR 79.0 and a rating of 1.00. Biggest strength: Deaths per round at just 71% (lower is better), better than 85% of level 3 players. Most room to improve: Utility hit rate at 28%, better than only 21% of level 3 players. Averages 15.3 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 78 of 200 matches the rating was 1.10 or higher (39%), in 86 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: January 2026 at 1.12. 4Clenzy loses the most ELO in match 3 of the day (−151 ELO, win rate 38%). Things go best from match 5 of the day (+258 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +258 ELO. Improved over the last three months: Win rate +5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 79.4, Headshots at 44%, ELO at 815. Last 30 days: 41 matches, win rate 51%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.