411Il

KR
Streamer
394 matches tracked 120 matches in 30 days Follow on Twitch

How does 411Il play?

Rating 1.06 (from 148 matches) K/R 0.73 ADR 77.8 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 21%+10 pp better than 87%
K/D 1.08+0.05 better than 65%
Pistol kills per match 4.0
Knife kills 9 in 394 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 49x 4K, 3 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +266
= Stayed the same
K/R at 0.71, ADR at 75.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.71 (at the start 0.72).

Patterns

From the last 394 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
33 matches · 55% wins
On Anubis −79 ELO
37 matches · 46% wins
Between 12:00 and 18:00 −21 ELO, win rate 42%
On Sundays +75 ELO, win rate 47%

411Il loses the most ELO on Dust 2: −104 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 41 · Mirage
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
53% better than 54%
0.76 better than 58%
81.5 better than 53%
1.07 better than 59%
52% of 652 duels level
38% of 73 situations level
Ancient81
49% better than 37%
0.80 better than 75%
86.4 better than 74%
1.12 better than 75%
54% of 273 duels better than 66%
40% of 57 situations better than 60%
Anubis37
46% better than 25%
0.73 better than 44%
78.1 better than 35%
0.91 better than 10%
55% of 132 duels better than 70%
31% of 26 situations better than 34%
Nuke36
53% better than 41%
0.77 better than 51%
83.1 better than 52%
0.81-
61% of 155 duels better than 85%
35% of 23 situations better than 42%
Dust 233
55% better than 60%
0.78 better than 68%
85.0 better than 72%
1.11-
52% of 191 duels better than 54%
35% of 17 situations better than 41%
Cache32
50% -
0.87 -
87.0 -
1.11-
61% of 109 duels -
58% of 12 situations -
Inferno17
53% better than 41%
0.83 better than 83%
88.5 better than 77%
1.20-
53% of 64 duels better than 54%
45% of 11 situations better than 64%
Overpass4
75% -
0.98 -
103.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 411Il plays

Across 394 matches 411Il averages K/R 0.73 and ADR 77.8; the rating across the 148 rated matches is 1.06. Biggest strength: Rounds with a death at 67%. That is better than 91% of players on level 10. On average 17.5 kills per match, 51% of them headshots. The strongest map is Dust 2 with a 55% win rate in 33 matches. In 65 of 148 matches the rating was 1.10 or higher (44%), in 48 it was below 0.90. In 259 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. 411Il loses the most ELO on Dust 2 (−104 ELO, win rate 55%). Things go best in match 1 of the day (+424 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +266. Unchanged in recent months: K/R at 0.71, ADR at 75.8. Last 30 days: 120 matches, win rate 51%, ELO balance +116.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.