40kcs2

USA
Streamer
225 matches tracked Follow on Twitch
ELO
2,419
Peak across recorded matches: 2,749
Rank NA ▼ 63 places
#2,043 #1,098 in US
30 days · before #1,980 · best #1,980

How does 40kcs2 play?

K/R 0.70 ADR 74.6 from 225 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 1%−10 pp better than 6%
K/D 1.06+0.03 better than 59%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 20x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 73.9, Headshots at 55%
▼ Got worse
Win rate −9 pp, ELO −272

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72).

Patterns

From the last 225 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −273 ELO
44 matches · 34% wins
On Nuke −160 ELO
20 matches · 40% wins
On Fridays −114 ELO, win rate 42%

40kcs2 loses the most ELO in match 2 of the day: −273 ELO, 34% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
59% better than 73%
0.73 better than 46%
76.6 better than 27%
-
52% of 200 duels better than 54%
37% of 54 situations better than 47%
Mirage44
57% better than 69%
0.68 better than 22%
72.1 better than 11%
-
51% of 118 duels better than 47%
41% of 41 situations better than 59%
Ancient42
48% better than 35%
0.69 better than 22%
73.4 better than 11%
-
52% of 122 duels better than 55%
16% of 25 situations better than 7%
Nuke20
40% better than 9%
0.74 better than 36%
77.0 better than 24%
-
52% of 60 duels better than 42%
47% of 15 situations better than 67%
Inferno16
44% better than 19%
0.67 better than 15%
70.5 better than 9%
-
59% of 56 duels better than 81%
71% of 7 situations better than 97%
Anubis12
42% -
0.69 -
73.8 -
-
45% of 29 duels -
0% of 6 situations -
Cache8
13% -
0.58 -
70.6 -
-
48% of 27 duels -
0% of 3 situations -
Overpass3
67% -
0.96 -
97.0 -
-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 40kcs2 plays

Biggest strength: Rounds with a death at only 66%, where lower is better. That is better than 96% of players on level 10. Most room to improve: Damage per round (ADR) at 74.6. That is better than only 14% of players on level 10. On average 15.6 kills per match, 55% of them headshots. The strongest map is Dust 2 with a 59% win rate in 80 matches. In 125 matches with detailed stats: 20 4Ks and 3 aces. 40kcs2 loses the most ELO in match 2 of the day (−273 ELO, win rate 34%). Things go best on Mirage (+173 ELO, win rate 57%). Got weaker: Win rate −9 pp, ELO −272. Unchanged in recent months: K/R at 0.69, ADR at 73.9, Headshots at 55%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.