2v_p

Ukraine
Moderator Streamer Player

29 followers 6 streams in 30 days 2 avg. viewers last live on Oct 24, 2026

222 matches tracked

How does 2v_p play?

Rating 1.06 K/R 0.74 ADR 80.6 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 222 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.7
Knife kills 2 in 222 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 27%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 21x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +63
= Stayed the same
Headshots at 54%, Win rate at 52%
▼ Got worse
K/R −0.06, Rating −0.12, ADR −4.6

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −89 ELO
34 matches · 56% win rate
On Mirage −58 ELO
84 matches · 46% win rate
On Sundays −32 ELO, win rate 45%

2v_p loses the most ELO on Ancient: −89 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 36 · Ancient
  4. Highest rating in a match: 2.75 · Inferno

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
46% better than 25%
0.77 better than 60%
81.1 better than 48%
1.10 better than 67%
51% of 311 duels better than 45%
39% of 41 situations better than 52%
Dust 238
50% better than 40%
0.70 better than 28%
80.0 better than 43%
0.98 better than 27%
51% of 170 duels better than 45%
41% of 17 situations better than 58%
Ancient34
56% better than 59%
0.74 better than 43%
80.1 better than 38%
1.07 better than 57%
52% of 137 duels right on the average
44% of 27 situations better than 68%
Anubis26
65% better than 85%
0.76 better than 57%
83.6 better than 63%
1.12 better than 73%
41% of 111 duels better than 6%
61% of 18 situations better than 92%
Inferno17
65% better than 79%
0.83 better than 73%
87.0 better than 66%
1.16 better than 73%
55% of 76 duels better than 54%
28% of 18 situations better than 24%
Nuke12
50% -
0.60 -
69.2 -
0.92-
47% of 49 duels -
46% of 13 situations -
Cache8
13% -
0.68 -
76.2 -
0.92-
36% of 33 duels -
40% of 5 situations -
Overpass3
67% -
0.61 -
72.0 -
0.88-
0% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 2v_p plays

Across 222 matches 2v_p averages K/R 0.74, ADR 80.6 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 85 of 222 matches the rating was 1.10 or higher (38%), in 69 it was below 0.90. In 139 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. 2v_p loses the most ELO on Ancient (−89 ELO, win rate 56%). Things go best on Anubis (+171 ELO, win rate 65%). From match no. 5 of the day on, things go best: 62% win rate, +129 ELO. Improved over the last three months: ELO +63. Got weaker: K/R −0.06, Rating −0.12, ADR −4.6. Unchanged in recent months: Headshots at 54%, Win rate at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.