2klul_

San Marino
Moderator Streamer Player

59 followers 2 streams in 30 days 2 avg. viewers last live on Oct 31, 2026

199 matches tracked

How does 2klul_ play?

Rating 1.00 K/R 0.74 ADR 81.6 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 60% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 22% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 4% no comparison
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 3.0
Knife kills 3 in 199 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 10.8% no comparison
3K rounds 3.0% no comparison
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 2x 4K, 0 aces in 10 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 49% no comparison
Utility damage per round 3.8 no comparison
Enemies flashed per round 0.37 no comparison
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 2klul_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 66 before.

Kills per round (K/R)

0.71
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.77.

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −131 ELO
20 matches · 35% win rate
On Ancient −95 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 −117 ELO, win rate 46%
On Saturdays −303 ELO, win rate 35%

2klul_ loses the most ELO in match 4 of the day: −131 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 32 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 35%
0.72 better than 43%
79.9 better than 48%
0.95 better than 25%
50% of 263 duels better than 45%
26% of 23 situations better than 19%
Dust 241
66% better than 93%
0.74 better than 55%
82.5 better than 61%
1.01 better than 45%
42% of 180 duels better than 10%
27% of 15 situations better than 21%
Ancient36
44% better than 26%
0.73 better than 45%
81.3 better than 49%
1.01 better than 45%
47% of 166 duels better than 25%
36% of 25 situations better than 47%
Anubis33
52% better than 46%
0.78 better than 71%
84.5 better than 70%
1.04 better than 53%
51% of 180 duels right on the average
26% of 19 situations better than 21%
Nuke15
47% better than 26%
0.71 better than 32%
79.3 better than 45%
0.98 better than 30%
55% of 83 duels better than 65%
60% of 10 situations better than 86%
Inferno10
80% -
0.84 -
86.8 -
1.17-
69% of 42 duels -
50% of 6 situations -
Overpass3
33% -
0.63 -
80.8 -
0.78-
50% of 10 duels -
0% of 1 situations -
Train3
67% -
0.68 -
76.3 -
0.90-
37% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2klul_ plays

Across 199 matches 2klul_ averages K/R 0.74, ADR 81.6 and a rating of 1.00. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 70 of 199 matches the rating was 1.10 or higher (35%), in 83 it was below 0.90. In 10 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: March 2026 at 1.07. 2klul_ loses the most ELO in match 4 of the day (−131 ELO, win rate 35%). Things go best in match 2 of the day (+486 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +486 ELO. Last 30 days: 7 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.