2Charlz

France
Streamer

56 followers 8 streams in 30 days 1 avg. viewers last live on Oct 13, 2026

251 matches tracked 93 matches in 30 days
ELO ▼ 24
1,766
30-day peak: 1,979
Rank EU
#391,906
France #7,235 in France

How does 2Charlz play?

Rating 0.99 (from 230 matches) K/R 0.71 ADR 77.0 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 230 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−1 pp · Ø 50% better than 37%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 12%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 35%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.98−0.03 · Ø 1.01 better than 38%
Pistol kills per match 2.2
Knife kills 2 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.2%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 31%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.2−0.1 · Ø 2.3 better than 45%
4Ks and aces 31x 4K, 0 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +5.4, Win rate +12 pp, ELO +291
= Stayed the same
K/R at 0.72, Rating at 1.00, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −241 ELO
69 matches · 41% win rate
On Anubis −163 ELO
29 matches · 34% win rate
On Fridays −55 ELO, win rate 33%

2Charlz loses the most ELO in match 1 of the day: −241 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 9 wins in a row · Inferno
  4. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
60% better than 81%
0.71 better than 40%
75.4 better than 24%
1.02 better than 52%
50% of 238 duels right on the average
28% of 29 situations better than 21%
Mirage53
47% better than 36%
0.68 better than 25%
74.8 better than 23%
0.94 better than 25%
50% of 205 duels right on the average
33% of 33 situations better than 37%
Inferno45
60% better than 71%
0.76 better than 62%
83.8 better than 64%
1.07 better than 60%
56% of 189 duels better than 70%
44% of 25 situations better than 66%
Anubis29
34% better than 7%
0.72 better than 47%
78.1 better than 37%
1.01 right on the average
50% of 126 duels better than 45%
47% of 17 situations better than 71%
Ancient20
35% better than 11%
0.68 better than 26%
75.0 better than 21%
0.91 better than 18%
42% of 88 duels better than 8%
33% of 9 situations better than 42%
Nuke19
47% better than 27%
0.75 right on the average
77.6 better than 36%
1.05 right on the average
53% of 80 duels better than 55%
25% of 8 situations better than 20%
Cache6
50% -
0.61 -
69.6 -
0.82-
32% of 28 duels -
100% of 1 situations -
Vertigo3
33% -
0.62 -
76.9 -
0.74-
35% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 2Charlz plays

Across 251 matches 2Charlz averages K/R 0.71 and ADR 77.0; the rating across the 230 rated matches is 0.99. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Averages 15.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 60% win rate in 75 matches. In 78 of 230 matches the rating was 1.10 or higher (34%), in 95 it was below 0.90. In 166 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. 2Charlz loses the most ELO in match 1 of the day (−241 ELO, win rate 41%). Things go best on Dust 2 (+369 ELO, win rate 60%). Match no. 2 of the day goes best: 59% win rate, +206 ELO. Improved over the last three months: ADR +5.4, Win rate +12 pp, ELO +291. Unchanged in recent months: K/R at 0.72, Rating at 1.00, Headshots at 47%. Last 30 days: 93 matches, win rate 51%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.