25precentperdun

Kazakhstan
Player
141 matches tracked 16 matches in 30 days
ELO ▼ 27
868
30-day peak: 895
Rank EU
#1,469,152
Kazakhstan #81,740 in Kazakhstan

How does 25precentperdun play?

Rating 1.02 K/R 0.68 ADR 69.6 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 141 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average. More 1v1 and 1v2 wins than the level 3 average. Higher headshot rate than the level 3 average.
Multi-killsClutcherHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 3

Compared with 642 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 9%
Opening duels won 45%−3 pp · Ø 48% better than 30%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (19%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 41%
Clutch 1v2 won 33%+14 pp · Ø 19% better than 97%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Strength
Where do the kills come from?

50% headshots and so well above the average (41%).

Headshot rate 50%+9 pp · Ø 41% better than 91%
AWP share of kills 3%−9 pp · Ø 12% better than 23%
K/D 1.03+0.10 · Ø 0.93 better than 89%
Pistol kills per match 1.6
Knife kills 4 in 141 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.6%).

2K rounds 14.3%+1.8 pp · Ø 12.5% better than 93%
3K rounds 5.1%+1.5 pp · Ø 3.6% better than 96%
MVPs per match 1.8−0.2 · Ø 2.0 better than 32%
4Ks and aces 15x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 28%−5 pp · Ø 33% better than 21%
Utility damage per round 1.7−1.9 · Ø 3.6 better than 11%
Enemies flashed per round 0.13−0.09 · Ø 0.22 better than 23%
Deaths per round 66%−8 pp · Ø 74% better than 99%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.19, Rating +0.29, ADR +19.3, Win rate +3 pp, ELO +95
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.84
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.83 (at the start 0.64). Well above the average (0.69).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −291 ELO
20 matches · 25% win rate
On Mirage −245 ELO
55 matches · 45% win rate
Between 12:00 and 18:00 −588 ELO, win rate 41%

25precentperdun loses the most ELO in match 3 of the day: −291 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 37%
0.74 better than 78%
74.9 better than 48%
1.09 better than 93%
49% of 125 duels better than 59%
39% of 36 situations better than 60%
Dust 233
42% better than 26%
0.66 better than 41%
68.5 better than 14%
0.98 better than 65%
49% of 89 duels better than 58%
45% of 20 situations better than 73%
Ancient17
47% better than 40%
0.71 better than 68%
73.9 better than 42%
1.00 better than 78%
33% of 27 duels better than 3%
26% of 19 situations better than 21%
Anubis16
69% better than 94%
0.71 better than 66%
68.6 better than 12%
1.10 better than 93%
47% of 38 duels better than 44%
59% of 17 situations better than 94%
Inferno9
44% -
0.61 -
65.6 -
0.94-
39% of 23 duels -
14% of 7 situations -
Nuke7
29% -
0.40 -
44.0 -
0.73-
31% of 16 duels -
0% of 2 situations -
Cache3
33% -
0.50 -
52.8 -
0.89-
0% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 25precentperdun plays

Across 141 matches 25precentperdun averages K/R 0.68, ADR 69.6 and a rating of 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 99% of level 3 players. Most room to improve: Rounds with first kill at 6%, better than only 9% of level 3 players. Averages 14.3 kills per match with 50% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 52 of 141 matches the rating was 1.10 or higher (37%), in 62 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.24. 25precentperdun loses the most ELO in match 3 of the day (−291 ELO, win rate 25%). Things go best in match 2 of the day (−3 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, −27 ELO. Improved over the last three months: K/R +0.19, Rating +0.29, ADR +19.3, Win rate +3 pp, ELO +95. Unchanged in recent months: Headshots at 52%. Last 30 days: 16 matches, win rate 38%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.