1zuku67

Russia
Streamer

56 followers 52 streams in 30 days 1 avg. viewers last live on Oct 19, 2026

270 matches tracked 42 matches in 30 days
ELO ▼ 85
2,424
30-day peak: 2,569
Rank EU
#66,737
Russia #18,107 in Russia

How does 1zuku67 play?

Rating 1.15 (from 220 matches) K/R 0.69 ADR 72.3 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 220 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 44%−7 pp · Ø 51% better than 18%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.20+0.18 · Ø 1.02 better than 91%
Pistol kills per match 3.0
Knife kills 4 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 25%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 19%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 29x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 58%−14 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +74
= Stayed the same
Headshots at 44%, Win rate at 51%
▼ Got worse
K/R −0.19, Rating −0.05, ADR −20.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.63 (at the start 0.82). Clearly below the average (0.73).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −94 ELO
45 matches · 44% win rate
On Inferno −60 ELO
27 matches · 41% win rate
On Sundays −170 ELO, win rate 33%

1zuku67 loses the most ELO on Dust 2: −94 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.15 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
55% better than 63%
0.83 better than 84%
87.1 better than 79%
1.17 better than 86%
60% of 564 duels better than 90%
40% of 73 situations better than 55%
Dust 245
44% better than 21%
0.80 better than 77%
83.0 better than 61%
1.15 better than 81%
56% of 175 duels better than 75%
32% of 22 situations better than 32%
Nuke28
57% better than 56%
0.75 better than 45%
79.3 better than 36%
1.12 better than 66%
59% of 76 duels better than 80%
38% of 16 situations right on the average
Inferno27
41% better than 9%
0.79 better than 65%
83.7 better than 59%
1.10 better than 56%
53% of 135 duels right on the average
54% of 13 situations better than 83%
Ancient25
48% better than 39%
0.80 better than 76%
78.2 better than 34%
1.19 better than 90%
63% of 59 duels better than 97%
32% of 19 situations better than 35%
Anubis6
33% -
0.71 -
75.1 -
1.09-
36% of 11 duels -
29% of 7 situations -
Cache6
50% -
0.77 -
76.3 -
1.11-
48% of 33 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1zuku67 plays

Across 270 matches 1zuku67 averages K/R 0.69 and ADR 72.3; the rating across the 220 rated matches is 1.15. Biggest strength: Deaths per round at just 58% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 44% headshots. The strongest map is Nuke with a 57% win rate in 28 matches. In 122 of 220 matches the rating was 1.10 or higher (55%), in 51 it was below 0.90. In 159 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: October 2026 at 1.25. 1zuku67 loses the most ELO on Dust 2 (−94 ELO, win rate 44%). Things go best on Mirage (+279 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +241 ELO. Improved over the last three months: ELO +74. Got weaker: K/R −0.19, Rating −0.05, ADR −20.1. Unchanged in recent months: Headshots at 44%, Win rate at 51%. Last 30 days: 42 matches, win rate 45%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.