1swizcs

Poland
Streamer
521 matches tracked 62 matches in 30 days
ELO ▼ 15
3,697
30-day peak: 3,776
Rank EU ▲ 85 places
#424
PL #27 in PL
30 days · prev. #509 · best #363

How does 1swizcs play?

Rating 1.19 (from 370 matches) K/R 0.87 ADR 93.4 from 521 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 369 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
EntryDamageHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 53%−1 pp · Ø 54% better than 34%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 60%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 64%
AWP share of kills 7%−7 pp · Ø 14% better than 48%
K/D 1.20+0.09 · Ø 1.11 better than 62%
Pistol kills per match 3.3
Knife kills 9 in 521 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.5%).

2K rounds 14.6%+0.2 pp · Ø 14.4% better than 45%
3K rounds 6.7%+2.2 pp · Ø 4.5% better than 94%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 68x 4K, 12 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.35).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 58%
Enemies flashed per round 0.19−0.16 · Ø 0.35 better than 8%
Deaths per round 72%+2 pp · Ø 70% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +203
= Stayed the same
Headshots at 57%, Win rate at 56%
▼ Got worse
K/R −0.06, Rating −0.44, ADR −4.6

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months: 0.85 (at the start 0.91). Clearly above the average (0.78).

Patterns

From the last 521 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −263 ELO
96 matches · 46% win rate
On Cache −137 ELO
42 matches · 50% win rate
On Tuesdays −300 ELO, win rate 44%

1swizcs loses the most ELO in match 2 of the day: −263 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Highest rating in a match: 2.43 · Ancient
  3. Longest win streak: 9 wins in a row · Anubis
  4. Most kills in a match: 50 · Mirage

Maps in detail

from the last 521 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage166
57% better than 47%
0.86 better than 74%
91.8 better than 75%
1.16 better than 58%
56% of 699 duels better than 53%
46% of 46 situations better than 72%
Ancient111
58% better than 48%
0.90 better than 88%
95.7 better than 89%
1.24 better than 82%
54% of 474 duels right on the average
39% of 36 situations better than 49%
Dust 278
58% right on the average
0.85 better than 70%
92.5 better than 77%
1.13 better than 46%
54% of 285 duels better than 43%
60% of 15 situations better than 91%
Anubis75
53% better than 35%
0.87 better than 80%
92.9 better than 84%
1.22 better than 78%
51% of 280 duels better than 29%
47% of 30 situations better than 67%
Nuke47
57% better than 56%
0.87 better than 88%
96.7 better than 93%
1.20 better than 83%
51% of 202 duels better than 40%
33% of 18 situations better than 40%
Cache42
50% -
0.85 -
93.0 -
1.20-
53% of 213 duels -
41% of 22 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1swizcs plays

Across 521 matches 1swizcs averages K/R 0.87 and ADR 93.4; the rating across the 370 rated matches is 1.19. Biggest strength: 3K rounds at 6.7%, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 72%, better than only 18% of level 10 · 3,500+ ELO players. Averages 18.5 kills per match with 57% headshots. The strongest map is Dust 2 with a 58% win rate in 78 matches. In 209 of 369 matches the rating was 1.10 or higher (57%), in 81 it was below 0.90. In 317 matches with detailed stats: 68 4Ks and 12 aces. Best month by rating: June 2026 at 1.63. 1swizcs loses the most ELO in match 2 of the day (−263 ELO, win rate 46%). Things go best on Mirage (+392 ELO, win rate 57%). Match no. 1 of the day goes best: 61% win rate, +452 ELO. Improved over the last three months: ELO +203. Got weaker: K/R −0.06, Rating −0.44, ADR −4.6. Unchanged in recent months: Headshots at 57%, Win rate at 56%. Last 30 days: 62 matches, win rate 53%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.