1nd3_
Compared with 975 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so right on the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.86 K/D and so clearly below the average (0.98).
Impact
AverageExactly 2 kills in 10.9% of rounds and so clearly below the average (12.7%).
Utility and deaths
Average5.2 utility damage per round and so well above the average (3.7).
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.68. Last 3 months: 0.63 (at the start 0.68). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99. Last 3 months: 0.86 (at the start 0.99). Well below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 76.9. Last 3 months: 73.1 (at the start 76.9). Clearly below the average (78.3).
Share of headshot kills
Best month: September 2026 with 44%. Last 3 months: 43% (at the start 37%). Right on the average (43%).
Matches won (win rate)
Best month: August 2026 with 70%. Last 3 months: 49% (at the start 70%). Clearly below the average (54%).
Best month: September 2026 with 1,188. Last 3 months: 1,039 (at the start 1,021).
Rounds with first kill
Best month: September 2026 with 11%. Last 3 months: 9% (at the start 10%). Clearly below the average (10%).
1v1 clutches won
Best month: August 2026 with 43%. Last 3 months: 34% (at the start 43%). Clearly below the average (39%).
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1nd3_ loses the most ELO in match 1 of the day: −78 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Nuke
- Highest rating in a match: 1.72 · Nuke
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1nd3_ plays
Across 96 matches 1nd3_ averages K/R 0.64, ADR 73.9 and a rating of 0.88. Biggest strength: Utility damage per round at 5.2, better than 81% of level 4 players. Most room to improve: Rating at 0.88, better than only 19% of level 4 players. Averages 14.1 kills per match with 42% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 28 of 96 matches the rating was 1.10 or higher (29%), in 55 it was below 0.90. In 96 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. 1nd3_ loses the most ELO in match 1 of the day (−78 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.05, Rating −0.13, Win rate −21 pp, First kills −1 pp, Clutch 1v1 −9 pp. Unchanged in recent months: ADR at 73.1, ELO at 1,039. Last 30 days: 25 matches, win rate 52%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.