150k

Malta
Streamer

25,530 followers 29 streams in 30 days 235 avg. viewers last live on Nov 11, 2026

274 matches tracked

How does 150k play?

Rating 0.98 (from 138 matches) K/R 0.69 ADR 75.2 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 138 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 48%−3 pp · Ø 51% better than 28%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.9
Knife kills 2 in 274 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 21x 4K, 3 aces in 138 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 11%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 55%, ELO at 2,889
▼ Got worse
K/R −0.06, ADR −7.0

Sep 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.67
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.78. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
59 matches · 56% win rate
From match 5 of the day −62 ELO
97 matches · 48% win rate
Between 18:00 and 24:00 −86 ELO, win rate 46%
On Wednesdays −62 ELO, win rate 41%

150k loses the most ELO on Dust 2: −70 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.54 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
49% better than 31%
0.67 better than 14%
73.8 better than 14%
0.98 better than 25%
57% of 276 duels better than 78%
22% of 18 situations better than 9%
Dust 259
56% better than 59%
0.71 better than 29%
76.5 better than 23%
1.02 better than 35%
49% of 183 duels better than 32%
60% of 10 situations better than 94%
Ancient52
62% better than 77%
0.72 better than 31%
77.7 better than 26%
0.94 better than 15%
50% of 163 duels better than 36%
22% of 9 situations better than 14%
Anubis29
48% better than 31%
0.67 better than 14%
72.7 better than 9%
0.96 better than 19%
44% of 85 duels better than 11%
27% of 11 situations better than 21%
Inferno27
63% better than 65%
0.72 better than 24%
76.6 better than 14%
0.98-
50% of 80 duels better than 22%
22% of 9 situations better than 14%
Cache3
67% -
0.72 -
67.3 -
0.91-
50% of 2 duels -
100% of 1 situations -
Train3
100% -
0.78 -
84.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 150k plays

Across 274 matches 150k averages K/R 0.69 and ADR 75.2; the rating across the 138 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: K/D at 0.94, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 41 of 138 matches the rating was 1.10 or higher (30%), in 60 it was below 0.90. In 138 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. 150k loses the most ELO on Dust 2 (−70 ELO, win rate 56%). Things go best in match 2 of the day (+433 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +433 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, ADR −7.0. Unchanged in recent months: Win rate at 55%, ELO at 2,889.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.