14fearlessj

Chile
159 matches tracked

How does 14fearlessj play?

Rating 0.99 (from 86 matches) K/R 0.75 ADR 81.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 86 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 7

Compared with 1,280 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (46%).

Headshot rate 57%+11 pp · Ø 46% better than 95%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.03+0.04 · Ø 0.99 better than 66%
Pistol kills per match 2.9
Knife kills 5 in 159 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 37%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 63%
MVPs per match 2.4+0.2 · Ø 2.2 better than 74%
4Ks and aces 9x 4K, 3 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 52%
Enemies flashed per round 0.55+0.29 · Ø 0.26 better than 96%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +61
= Stayed the same
Headshots at 56%, Win rate at 53%
▼ Got worse
K/R −0.05, ADR −4.6

Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.78. Last 3 months: 0.72 (at the start 0.77). Right on the average (0.72).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −319 ELO
54 matches · 33% win rate
In match 3 of the day −253 ELO
24 matches · 33% win rate
On Fridays −54 ELO, win rate 45%

14fearlessj loses the most ELO on Mirage: −319 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
58% better than 76%
0.74 better than 60%
80.4 better than 55%
0.94 better than 28%
53% of 172 duels better than 68%
56% of 16 situations better than 89%
Mirage54
33% better than 5%
0.73 right on the average
80.5 better than 55%
0.98 better than 41%
45% of 166 duels better than 21%
52% of 23 situations better than 86%
Inferno17
65% better than 86%
0.74 better than 66%
88.8 better than 89%
1.10-
56% of 50 duels better than 76%
67% of 3 situations better than 97%
Nuke14
57% -
0.79 -
83.7 -
1.16-
64% of 22 duels -
75% of 4 situations -
Anubis5
80% -
0.85 -
89.5 -
1.07-
42% of 19 duels -
50% of 2 situations -
Cache5
60% -
0.76 -
77.7 -
1.29-
75% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 14fearlessj plays

Across 159 matches 14fearlessj averages K/R 0.75 and ADR 81.8; the rating across the 86 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 7 players. Averages 16.5 kills per match with 57% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 32 of 86 matches the rating was 1.10 or higher (37%), in 34 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: July 2026 at 1.00. 14fearlessj loses the most ELO on Mirage (−319 ELO, win rate 33%). Things go best on Dust 2 (+187 ELO, win rate 58%). Improved over the last three months: ELO +61. Got weaker: K/R −0.05, ADR −4.6. Unchanged in recent months: Headshots at 56%, Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.