13chlenix37

KR
Player
215 matches tracked

How does 13chlenix37 play?

Rating 0.97 (from 143 matches) K/R 0.72 ADR 79.6 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

13chlenix37 gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

13chlenix37 wins 24 of 100 1v2s. 3 percentage points above the level 10 average (21%).

Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.02 kills per death. 0.02 below the level 10 average (1.04).

Headshot rate 50%−1 pp better than 47%
AWP share of kills 1%−10 pp better than 7%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.8
Knife kills 2 in 215 matches

Impact

Average
Damage and big rounds

13chlenix37 gets exactly 3 kills in 3.1 of 100 rounds. 1.0 percentage points below the level 10 average (4.1%).

2K rounds 13.5%+0.1 pp better than 49%
3K rounds 3.1%−1.0 pp better than 11%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 16x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 4.7 utility damage per round from HEs and mollies. 0.6 above the level 10 average (4.1).

Utility hit rate 35%0 pp on par
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.28−0.02 better than 46%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +220
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.06, ADR −4.8, Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.70 (at the start 0.76). 0.04 below the level 10 average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
53 matches · 47% win rate
On Cache −27 ELO
20 matches · 65% win rate
On Saturdays −20 ELO, win rate 40%

13chlenix37 loses the most ELO in match 1 of the day: −50 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 10 wins in a row · Cache
  4. Most kills in a match: 34 · Ancient

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
58% better than 74%
0.72 better than 37%
78.8 better than 38%
0.99 better than 34%
45% of 282 duels better than 16%
32% of 28 situations better than 30%
Ancient62
55% better than 55%
0.73 better than 43%
80.7 better than 46%
0.99 better than 33%
52% of 197 duels on par
39% of 33 situations better than 52%
Nuke26
54% better than 42%
0.71 better than 34%
79.4 better than 43%
0.93 better than 20%
44% of 73 duels better than 14%
43% of 14 situations better than 62%
Cache20
65% -
0.78 -
84.6 -
1.08-
57% of 70 duels -
33% of 12 situations -
Anubis13
38% -
0.70 -
79.7 -
0.94-
53% of 57 duels -
57% of 7 situations -
Inferno13
31% -
0.62 -
72.6 -
0.80-
43% of 68 duels -
0% of 4 situations -
Dust 24
25% -
0.67 -
77.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 13chlenix37 plays

Across 215 matches 13chlenix37 averages K/R 0.72 and ADR 79.6; the rating across the 143 rated matches is 0.97. Most room to improve: 3K rounds at 3.1%, better than only 11% of level 10 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 46 of 143 matches the rating was 1.10 or higher (32%), in 60 it was below 0.90. In 143 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. 13chlenix37 loses the most ELO in match 1 of the day (−50 ELO, win rate 47%). Things go best in match 3 of the day (+240 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +240 ELO. Improved over the last three months: ELO +220. Got weaker: K/R −0.06, ADR −4.8, Headshots −6 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 4 matches, win rate 75%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.