1337derox

Poland
Streamer Player
47 matches tracked 16 matches in 30 days Follow on Twitch

How does 1337derox play?

Rating 1.17 (from 23 matches) K/R 0.80 ADR 80.2 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 7
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 87%
Rating spread from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 0%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Opening

Average
The first duels of the round
Rounds with first kill 5%−5 pp better than 1%
Opening duels won 55%+5 pp better than 89%

Clutch

Strength
Last one alive
Clutch 1v1 won 41%+2 pp better than 67%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 3.0+1.4 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−1 pp better than 41%
AWP share of kills 4%−6 pp better than 27%
K/D 1.26+0.26 better than 99%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 80%
Rounds with 3K 5.1%+1.2 pp better than 93%
MVPs per match 2.3+0.1 better than 64%
4Ks and aces 9x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 73%
Utility damage per round 4.0−0.2 better than 47%
Enemies flashed per round 0.19−0.08 better than 31%
Rounds with a death 64%−8 pp better than 99%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 47 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.06 · Dust 2
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
79% -
0.78 -
79.0 -
1.18-
59% of 29 duels -
67% of 12 situations -
Dust 211
45% -
0.80 -
76.6 -
1.23-
50% of 20 duels -
23% of 13 situations -
Ancient6
50% -
0.86 -
87.1 -
1.25-
50% of 6 duels -
33% of 6 situations -
Anubis5
80% -
0.88 -
87.1 -
1.10-
38% of 8 duels -
67% of 6 situations -
Cache4
50% -
0.67 -
79.4 -
0.87-
86% of 7 duels -
0% of 2 situations -
Inferno4
50% -
0.84 -
69.3 -
1.32-
56% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1337derox plays

Across 47 matches 1337derox averages K/R 0.80 and ADR 80.2; the rating across the 23 rated matches is 1.17. Biggest strength: K/D at 1.26. That is better than 99% of players on level 7. Most room to improve: Rounds with first kill at 5%. That is better than only 1% of players on level 7. On average 17.2 kills per match, 45% of them headshots. The strongest map is Mirage with a 79% win rate in 14 matches. In 13 of 23 matches the rating was 1.10 or higher (57%), in 3 it was below 0.90. In 45 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: September 2026 at 1.17. Things go best in match 1 of the day (+217 ELO, win rate 80%). Last 30 days: 16 matches, win rate 63%, ELO balance +156.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.