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1101zzk

Lithuania
Player
376 matches tracked 145 matches in 30 days
ELO ▲ 171
1,012
30-day peak: 1,158
Rank SEA
#57,869
Lithuania #8,024 in Lithuania

How does 1101zzk play?

Rating 1.07 K/R 0.77 ADR 80.8 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 376 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

Level 4

Compared with 1,029 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 28%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 20%−3 pp · Ø 23% better than 48%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so clearly above the average (0.96).

Headshot rate 41%−2 pp · Ø 43% better than 39%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.11 · Ø 0.96 better than 91%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.7%).

2K rounds 14.4%+1.7 pp · Ø 12.7% better than 90%
3K rounds 4.6%+0.9 pp · Ø 3.7% better than 89%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 70x 4K, 5 aces in 346 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 7%
Utility damage per round 2.7−1.0 · Ø 3.7 better than 25%
Enemies flashed per round 0.35+0.12 · Ø 0.23 better than 79%
Deaths per round 72%−1 pp · Ø 73% better than 72%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.1
= Stayed the same
Headshots at 41%
▼ Got worse
Win rate −8 pp, ELO −300

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.77 (at the start 0.72). Clearly above the average (0.70).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −334 ELO
53 matches · 36% win rate
In match 1 of the day −319 ELO
63 matches · 40% win rate
On Fridays −166 ELO, win rate 37%

1101zzk loses the most ELO on Ancient: −334 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.80 · Mirage

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
52% better than 60%
0.79 better than 88%
82.6 better than 79%
1.08 better than 84%
53% of 528 duels better than 75%
43% of 127 situations better than 65%
Dust 2123
51% better than 59%
0.80 better than 91%
83.1 better than 79%
1.11 better than 91%
49% of 426 duels right on the average
46% of 85 situations better than 75%
Ancient53
36% better than 12%
0.74 better than 74%
80.0 better than 61%
1.03 better than 77%
45% of 183 duels better than 34%
44% of 43 situations better than 72%
Inferno24
50% right on the average
0.69 better than 47%
69.8 better than 17%
0.98 better than 53%
34% of 94 duels better than 4%
33% of 12 situations better than 38%
Anubis15
47% better than 44%
0.69 better than 41%
73.9 better than 27%
0.94 better than 39%
50% of 56 duels better than 55%
44% of 9 situations better than 71%
Cache5
60% -
0.80 -
78.0 -
1.15-
31% of 13 duels -
33% of 6 situations -
Nuke4
50% -
0.39 -
45.4 -
0.59-
40% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1101zzk plays

Across 376 matches 1101zzk averages K/R 0.77, ADR 80.8 and a rating of 1.07. Biggest strength: Rating at 1.07, better than 92% of level 4 players. Most room to improve: Utility hit rate at 26%, better than only 7% of level 4 players. Averages 16.9 kills per match with 41% headshots. The strongest map is Mirage with a 52% win rate in 151 matches. In 165 of 376 matches the rating was 1.10 or higher (44%), in 134 it was below 0.90. In 346 matches with detailed stats: 70 4Ks and 5 aces. Best month by rating: November 2026 at 1.16. 1101zzk loses the most ELO on Ancient (−334 ELO, win rate 36%). Things go best in match 2 of the day (+450 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +450 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.1. Got weaker: Win rate −8 pp, ELO −300. Unchanged in recent months: Headshots at 41%. Last 30 days: 145 matches, win rate 48%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.