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0ldgamerxd

Czech Republic
Streamer
440 matches tracked 101 matches in 30 days
ELO ▲ 9
2,406
30-day peak: 2,606
Rank EU
#78,213
Czech Republic #635 in Czech Republic

How does 0ldgamerxd play?

Rating 1.08 K/R 0.79 ADR 84.5 from 440 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 440 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 33%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 3.2
Zeus kills2 in 440 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 71%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 78%
4Ks and aces 89x 4K, 8 aces in 364 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 22%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 27%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, ELO at 2,406
▼ Got worse
K/R −0.09, Rating −0.14, ADR −7.6, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.74 (at the start 0.83). Right on the average (0.74).

Patterns

From the last 440 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −180 ELO
50 matches · 46% win rate
On Dust 2 −25 ELO
120 matches · 44% win rate
In match 2 of the day +2 ELO
60 matches · 45% win rate

0ldgamerxd loses the most ELO on Anubis: −180 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 10 wins in a row · Nuke
  3. Highest rating in a match: 2.90 · Mirage
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 440 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
56% better than 65%
0.81 better than 78%
84.7 better than 68%
1.11 better than 74%
55% of 730 duels better than 71%
47% of 58 situations better than 75%
Dust 2120
44% better than 22%
0.74 right on the average
82.6 better than 60%
1.04 better than 52%
51% of 566 duels right on the average
35% of 54 situations better than 42%
Ancient51
53% right on the average
0.81 better than 77%
86.5 better than 73%
1.12 better than 76%
57% of 274 duels better than 77%
34% of 38 situations better than 40%
Anubis50
46% better than 27%
0.77 better than 63%
83.4 better than 63%
1.07 better than 59%
50% of 259 duels better than 39%
37% of 30 situations better than 47%
Inferno47
47% better than 26%
0.83 better than 76%
88.9 better than 76%
1.14 better than 71%
49% of 243 duels better than 29%
38% of 34 situations better than 48%
Cache25
60% better than 69%
0.78 better than 64%
84.7 better than 66%
1.07 better than 54%
58% of 106 duels better than 79%
58% of 12 situations better than 86%
Nuke17
53% better than 43%
0.72 better than 39%
77.9 better than 39%
0.97 better than 28%
63% of 81 duels better than 93%
63% of 8 situations better than 92%
Vertigo3
67% -
1.00 -
97.8 -
1.34-
53% of 15 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0ldgamerxd plays

Across 440 matches 0ldgamerxd averages K/R 0.79, ADR 84.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Cache with a 60% win rate in 25 matches. In 203 of 440 matches the rating was 1.10 or higher (46%), in 141 it was below 0.90. In 364 matches with detailed stats: 89 4Ks and 8 aces. Best month by rating: August 2026 at 1.15. 0ldgamerxd loses the most ELO on Anubis (−180 ELO, win rate 46%). Things go best on Mirage (+286 ELO, win rate 56%). Got weaker: K/R −0.09, Rating −0.14, ADR −7.6, Win rate −4 pp. Unchanged in recent months: Headshots at 47%, ELO at 2,406. Last 30 days: 101 matches, win rate 49%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.