Zyaxx1

France
Streamer

215 followers 6 streams in 30 days 2 avg. viewers last live on Oct 25, 2026

477 matches tracked 41 matches in 30 days

How does Zyaxx1 play?

Rating 1.02 (from 345 matches) K/R 0.71 ADR 75.0 from 477 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 345 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.6
Knife kills 4 in 477 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 57%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 36x 4K, 1 ace in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +6.9
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −3 pp, ELO −127

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 477 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −456 ELO
65 matches · 37% win rate
With Elfceys on the team no ELO value
61 matches · 43% win rate
On Fridays −387 ELO, win rate 39%

Zyaxx1 loses the most ELO on Ancient: −456 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Inferno
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 47 · Ancient
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 477 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2127
54% better than 56%
0.69 better than 24%
73.9 better than 16%
1.01 better than 37%
55% of 365 duels better than 68%
36% of 53 situations better than 43%
Inferno76
51% better than 26%
0.76 better than 45%
78.2 better than 23%
1.06 better than 37%
57% of 229 duels better than 62%
47% of 34 situations better than 71%
Anubis75
51% better than 42%
0.68 better than 18%
72.1 better than 8%
0.95 better than 18%
49% of 280 duels better than 32%
34% of 38 situations better than 40%
Ancient65
37% better than 7%
0.70 better than 24%
76.3 better than 22%
1.02 better than 40%
51% of 186 duels better than 45%
41% of 37 situations better than 59%
Mirage45
53% better than 54%
0.64 better than 8%
69.8 better than 5%
0.90 better than 8%
29% of 58 duels better than 1%
50% of 8 situations better than 81%
Cache38
58% -
0.72 -
76.1 -
1.01-
57% of 145 duels -
38% of 16 situations -
Nuke38
55% better than 50%
0.77 better than 62%
79.4 better than 45%
1.13 better than 77%
60% of 111 duels better than 89%
32% of 22 situations better than 32%
Overpass12
50% -
0.72 -
77.1 -
1.11-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zyaxx1 plays

Across 477 matches Zyaxx1 averages K/R 0.71 and ADR 75.0; the rating across the 345 rated matches is 1.02. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Cache with a 58% win rate in 38 matches. In 125 of 345 matches the rating was 1.10 or higher (36%), in 136 it was below 0.90. In 194 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. Zyaxx1 loses the most ELO on Ancient (−456 ELO, win rate 37%). Things go best in match 4 of the day (+376 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +376 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +6.9. Got weaker: Headshots −3 pp, ELO −127. Unchanged in recent months: Win rate at 50%. Last 30 days: 41 matches, win rate 44%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.