zurys1337

Czech Republic
Streamer Player
476 matches tracked 64 matches in 30 days
ELO ▼ 182
3,534
30-day peak: 3,716
Rank EU ▼ 200 places
#969
Czech Republic #12 in Czech Republic
30 days · prev. #769 · best #769

How does zurys1337 play?

Rating 1.56 (from 352 matches) K/R 1.07 ADR 108.9 from 476 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.56
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.62 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 352 matches
outstanding 1.80 and up 34% strong 1.30 to 1.79 29% good 1.10 to 1.29 11% normal 0.90 to 1.09 11% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

69% of opening duels won and so well above the average (55%).

Rounds with first kill 18%+6 pp · Ø 12% better than 98%
Opening duels won 69%+14 pp · Ø 55% better than 99%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 89%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 89%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.62 K/D and so well above the average (1.12).

Headshot rate 40%−13 pp · Ø 53% better than 6%
AWP share of kills 36%+22 pp · Ø 14% better than 92%
K/D 1.62+0.50 · Ø 1.12 better than 99%
Pistol kills per match 3.3
Knife kills 18 in 476 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 9.1% of rounds and so well above the average (4.6%).

2K rounds 18.6%+4.0 pp · Ø 14.6% better than 98%
3K rounds 9.1%+4.5 pp · Ø 4.6% better than 99%
MVPs per match 3.9+1.3 · Ø 2.6 better than 99%
4Ks and aces 142x 4K, 37 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 42%
Enemies flashed per round 0.37+0.02 · Ø 0.35 better than 59%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 1.08, Rating at 1.56, ADR at 108.6, Headshots at 41%
▼ Got worse
Win rate −3 pp, ELO −334

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.11
MayJunJulAugSepOct

Best month: September 2026 with 1.12. Last 3 months: 1.08 (at the start 1.07). Well above the average (0.79).

Patterns

From the last 476 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −190 ELO
27 matches · 30% win rate
On Sundays −188 ELO, win rate 44%

zurys1337 loses the most ELO on Nuke: −190 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 65 · Dust 2
  2. Highest rating in a match: 3.89 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 476 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
53% better than 29%
1.08 better than 99%
109.6 better than 99%
1.57 better than 99%
69% of 564 duels better than 99%
54% of 71 situations better than 89%
Dust 2138
49% better than 19%
1.11 better than 99%
113.0 better than 99%
1.57 better than 99%
69% of 708 duels better than 96%
45% of 73 situations better than 66%
Ancient53
68% better than 82%
0.83 better than 65%
84.9 better than 46%
1.19 better than 73%
62% of 175 duels better than 89%
56% of 32 situations better than 86%
Anubis49
47% better than 17%
1.04 better than 99%
104.8 better than 99%
1.59 better than 99%
68% of 195 duels better than 97%
44% of 18 situations better than 65%
Cache49
49% -
1.21 -
122.5 -
1.77-
70% of 270 duels -
38% of 32 situations -
Nuke27
30% better than 1%
1.09 better than 99%
109.4 better than 99%
1.64 better than 99%
70% of 99 duels better than 99%
25% of 12 situations better than 16%
Inferno6
83% -
1.23 -
116.2 -
1.77-
76% of 34 duels -
43% of 7 situations -
Overpass6
67% -
1.14 -
111.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zurys1337 plays

Across 476 matches zurys1337 averages K/R 1.07 and ADR 108.9; the rating across the 352 rated matches is 1.56. Biggest strength: Rating at 1.56, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 3,500+ ELO players. Averages 24.0 kills per match with 40% headshots. The strongest map is Ancient with a 68% win rate in 53 matches. In 258 of 352 matches the rating was 1.10 or higher (73%), in 54 it was below 0.90. In 246 matches with detailed stats: 142 4Ks and 37 aces. Best month by rating: September 2026 at 1.62. zurys1337 loses the most ELO on Nuke (−190 ELO, win rate 30%). Things go best on Ancient (+446 ELO, win rate 68%). Match no. 4 of the day goes best: 57% win rate, +168 ELO. Got weaker: Win rate −3 pp, ELO −334. Unchanged in recent months: K/R at 1.08, Rating at 1.56, ADR at 108.6, Headshots at 41%. Last 30 days: 64 matches, win rate 41%, net ELO −183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.