zuky444

Croatia
Streamer
372 matches tracked 35 matches in 30 days
ELO ▲ 77
1,831
30-day peak: 1,901
Rank EU
#337,464
Croatia #715 in Croatia

How does zuky444 play?

Rating 0.99 (from 245 matches) K/R 0.71 ADR 80.7 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 245 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 22x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.11, ELO +213
= Stayed the same
ADR at 82.7, Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −454 ELO
83 matches · 42% win rate
In match 3 of the day −242 ELO
67 matches · 40% win rate
On Fridays −366 ELO, win rate 40%

zuky444 loses the most ELO on Dust 2: −454 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.25 · Inferno
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
42% better than 23%
0.69 better than 33%
77.7 better than 38%
0.91 better than 16%
48% of 170 duels better than 37%
23% of 30 situations better than 16%
Ancient79
53% better than 56%
0.75 better than 60%
84.0 better than 70%
1.06 better than 69%
58% of 277 duels better than 85%
51% of 35 situations better than 82%
Inferno68
50% better than 39%
0.71 better than 37%
81.3 better than 54%
1.05 better than 54%
55% of 180 duels better than 66%
45% of 44 situations better than 70%
Nuke43
67% better than 85%
0.72 better than 29%
81.5 better than 44%
1.00 better than 30%
57% of 77 duels better than 72%
42% of 19 situations better than 55%
Anubis39
49% better than 39%
0.72 better than 44%
80.9 better than 53%
1.02 right on the average
53% of 78 duels better than 61%
67% of 18 situations better than 96%
Cache26
42% -
0.67 -
77.4 -
0.89-
49% of 69 duels -
67% of 12 situations -
Mirage24
33% better than 6%
0.60 better than 6%
72.1 better than 16%
0.76 better than 1%
45% of 82 duels better than 21%
29% of 14 situations better than 24%
Overpass9
78% -
0.84 -
93.3 -
1.20-
62% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zuky444 plays

Across 372 matches zuky444 averages K/R 0.71 and ADR 80.7; the rating across the 245 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.7 kills per match with 39% headshots. The strongest map is Nuke with a 67% win rate in 43 matches. In 86 of 245 matches the rating was 1.10 or higher (35%), in 109 it was below 0.90. In 159 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. zuky444 loses the most ELO on Dust 2 (−454 ELO, win rate 42%). Things go best on Nuke (+462 ELO, win rate 67%). Match no. 1 of the day goes best: 60% win rate, +439 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ELO +213. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 82.7, Win rate at 50%. Last 30 days: 35 matches, win rate 54%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.