zuk00_fps

Greece
Streamer
174 matches tracked 61 matches in 30 days

How does zuk00_fps play?

Rating 1.03 (from 61 matches) K/R 0.71 ADR 75.7 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 61 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.5
Knife kills 6 in 174 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 15x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so just above the average (35%).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +4.9, Win rate +8 pp, ELO +269
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 0.77. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
43 matches · 47% win rate
In match 2 of the day −3 ELO
39 matches · 49% win rate
On Fridays −58 ELO, win rate 42%

zuk00_fps loses the most ELO in match 1 of the day: −59 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Inferno
  2. Most kills in a match: 33 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Inferno
  5. Reached level 10 · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
56% better than 66%
0.68 better than 21%
73.9 better than 16%
1.01 better than 39%
41% of 83 duels better than 7%
45% of 11 situations better than 71%
Mirage40
50% better than 42%
0.73 better than 42%
77.3 better than 29%
1.02 better than 44%
48% of 88 duels better than 30%
40% of 15 situations better than 57%
Ancient37
62% better than 81%
0.78 better than 66%
82.3 better than 52%
1.12-
60% of 60 duels better than 88%
75% of 8 situations better than 98%
Inferno23
70% better than 89%
0.67 better than 16%
71.2 better than 9%
1.03-
42% of 43 duels better than 7%
33% of 3 situations better than 39%
Anubis13
38% -
0.68 -
71.4 -
0.82-
54% of 13 duels -
-
Nuke8
50% -
0.65 -
70.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zuk00_fps plays

Across 174 matches zuk00_fps averages K/R 0.71 and ADR 75.7; the rating across the 61 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 23 of 61 matches the rating was 1.10 or higher (38%), in 24 it was below 0.90. In 61 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. zuk00_fps loses the most ELO in match 1 of the day (−59 ELO, win rate 47%). Things go best on Dust 2 (+175 ELO, win rate 56%). Match no. 4 of the day goes best: 65% win rate, +149 ELO. Improved over the last three months: K/R +0.05, ADR +4.9, Win rate +8 pp, ELO +269. Got weaker: Headshots −3 pp. Last 30 days: 61 matches, win rate 61%, net ELO +305.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.