Zuczekkkkk

Poland
Player
387 matches tracked 33 matches in 30 days

How does Zuczekkkkk play?

Rating 1.05 (from 285 matches) K/R 0.74 ADR 78.2 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 33x 4K, 1 ace in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Headshots +2 pp, Win rate +3 pp, ELO +332
= Stayed the same
K/R at 0.76, ADR at 79.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −309 ELO
55 matches · 40% win rate
In match 4 of the day −145 ELO
43 matches · 44% win rate
On Wednesdays −150 ELO, win rate 44%

Zuczekkkkk loses the most ELO on Ancient: −309 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
53% right on the average
0.74 better than 46%
77.9 better than 33%
1.02 better than 41%
50% of 175 duels better than 39%
43% of 40 situations better than 63%
Anubis67
64% better than 83%
0.74 better than 46%
76.8 better than 26%
1.06 better than 54%
54% of 150 duels better than 61%
43% of 44 situations better than 59%
Ancient55
40% better than 13%
0.73 better than 37%
76.7 better than 20%
1.04 better than 47%
59% of 157 duels better than 83%
41% of 22 situations better than 59%
Dust 251
47% better than 30%
0.77 better than 61%
83.3 better than 59%
1.07 better than 57%
52% of 141 duels right on the average
33% of 21 situations better than 36%
Nuke44
50% better than 36%
0.76 right on the average
81.1 better than 42%
1.08 better than 56%
53% of 106 duels right on the average
44% of 16 situations better than 62%
Inferno37
43% better than 12%
0.73 better than 34%
74.2 better than 9%
1.03 better than 30%
44% of 75 duels better than 7%
26% of 19 situations better than 19%
Cache17
59% -
0.76 -
77.5 -
1.08-
50% of 48 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zuczekkkkk plays

Across 387 matches Zuczekkkkk averages K/R 0.74 and ADR 78.2; the rating across the 285 rated matches is 1.05. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Anubis with a 64% win rate in 67 matches. In 114 of 285 matches the rating was 1.10 or higher (40%), in 104 it was below 0.90. In 198 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Zuczekkkkk loses the most ELO on Ancient (−309 ELO, win rate 40%). Things go best on Anubis (+527 ELO, win rate 64%). Match no. 3 of the day goes best: 56% win rate, +270 ELO. Improved over the last three months: Rating +0.08, Headshots +2 pp, Win rate +3 pp, ELO +332. Unchanged in recent months: K/R at 0.76, ADR at 79.8. Last 30 days: 33 matches, win rate 61%, net ELO +209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.