zteeek
LIVE 8,012 followers 22 streams in 30 days 24 avg. viewers last live on Oct 22, 2026
Name history of zteeek
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does zteeek play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).
Compared with 1,153 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so clearly below the average (55%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.02 K/D and so clearly below the average (1.12).
Impact
WeaknessExactly 2 kills in 12.4% of rounds and so well below the average (14.6%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.35).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.82. Last 3 months: 0.72 (at the start 0.74). Clearly below the average (0.79).
Rating, 1.00 is an average match
Best month: June 2026 with 1.09. Last 3 months: 1.03 (at the start 1.09). Clearly below the average (1.10).
Damage per round (ADR)
Best month: April 2026 with 87.3. Last 3 months: 79.8 (at the start 81.8). Clearly below the average (84.9).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 50% (at the start 49%). Clearly below the average (53%).
Matches won (win rate)
Best month: April 2026 with 67%. Last 3 months: 56% (at the start 55%). Clearly above the average (53%).
Best month: July 2026 with 3,596. Last 3 months: 3,582 (at the start 3,388).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 529 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zteeek loses the most ELO on Ancient: −2 ELO, 52% win rate
Records and milestones
from recorded matches- Recorded match no. 500 · Dust 2
- Highest rating in a match: 2.66 · Nuke
- Most kills in a match: 37 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 529 matchesCompared with players on the same level who have at least 15 matches on the map.
How zteeek plays
Across 529 matches zteeek averages K/R 0.73 and ADR 80.5; the rating across the 381 rated matches is 1.01. Most room to improve: Rating at 1.01, better than only 9% of level 10 · 3,500+ ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 35 matches. In 144 of 381 matches the rating was 1.10 or higher (38%), in 153 it was below 0.90. In 269 matches with detailed stats: 46 4Ks and 9 aces. Best month by rating: June 2026 at 1.09. zteeek loses the most ELO on Ancient (−2 ELO, win rate 52%). Things go best in match 4 of the day (+360 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +360 ELO. Improved over the last three months: ELO +194. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.72, ADR at 79.8, Headshots at 50%, Win rate at 56%. Last 30 days: 112 matches, win rate 58%, net ELO +326.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.