Zoxxer

Russia
Streamer

337 followers 37 streams in 30 days 1 avg. viewers last live on Oct 24, 2026

403 matches tracked 97 matches in 30 days
ELO ▼ 35
2,005
30-day peak: 2,166
Rank EU
#241,170
Russia #68,121 in Russia

How does Zoxxer play?

Rating 1.00 (from 292 matches) K/R 0.72 ADR 80.8 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 292 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.3
Knife kills 17 in 403 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 43x 4K, 5 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.12
= Stayed the same
ADR at 82.2
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −84

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −157 ELO
143 matches · 48% win rate
On Nuke −67 ELO
34 matches · 47% win rate
Between 0:00 and 6:00 −341 ELO, win rate 44%
On Saturdays −277 ELO, win rate 40%

Zoxxer loses the most ELO on Mirage: −157 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.37 · Ancient
  4. Longest win streak: 11 wins in a row · Mirage
  5. Reached level 10 · Anubis

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
48% better than 39%
0.72 better than 41%
79.2 better than 43%
1.00 better than 42%
50% of 690 duels better than 43%
20% of 51 situations better than 10%
Anubis108
56% better than 68%
0.75 better than 57%
86.3 better than 79%
1.02 better than 48%
53% of 538 duels better than 60%
40% of 48 situations better than 54%
Ancient82
51% better than 45%
0.70 better than 29%
78.3 better than 33%
0.99 better than 35%
46% of 315 duels better than 22%
38% of 24 situations better than 54%
Nuke34
47% better than 24%
0.74 better than 39%
76.1 better than 21%
0.95 better than 17%
43% of 114 duels better than 9%
38% of 8 situations better than 44%
Inferno16
38% better than 11%
0.73 better than 39%
82.8 better than 54%
1.01 better than 32%
42% of 105 duels better than 6%
13% of 8 situations better than 4%
Dust 28
50% -
0.66 -
75.7 -
0.94-
56% of 34 duels -
29% of 7 situations -
Overpass7
57% -
0.67 -
79.0 -
0.68-
38% of 16 duels -
100% of 1 situations -
Cache5
80% -
0.80 -
89.7 -
1.06-
52% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zoxxer plays

Across 403 matches Zoxxer averages K/R 0.72 and ADR 80.8; the rating across the 292 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 42% headshots. The strongest map is Anubis with a 56% win rate in 108 matches. In 103 of 292 matches the rating was 1.10 or higher (35%), in 121 it was below 0.90. In 238 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. Zoxxer loses the most ELO on Mirage (−157 ELO, win rate 48%). Things go best on Anubis (+326 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, +245 ELO. Improved over the last three months: K/R +0.04, Rating +0.12. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −84. Unchanged in recent months: ADR at 82.2. Last 30 days: 97 matches, win rate 47%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.