ZoKk_twitch
LIVE 455 followers 74 streams in 30 days 1 avg. viewers last live on Oct 23, 2026
How does ZoKk_twitch play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average32% of 1v2s won and so well above the average (22%).
Weapons and aim
Average47% headshots and so clearly below the average (52%).
Impact
StrengthExactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).
Utility and deaths
Average0.63 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Sep 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17.
Damage per round (ADR)
Best month: September 2026 with 94.1. Last 3 months: 90.1 (at the start 87.5). Clearly above the average (81.4).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 48% (at the start 46%). Clearly below the average (52%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 65% (at the start 52%). Well above the average (51%).
Best month: September 2026 with 3,013. Last 3 months: 2,938 (at the start 2,749).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ZoKk_twitch loses the most ELO on Inferno: −102 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 1.97 · Dust 2
- Recorded match no. 100 · Dust 2
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How ZoKk_twitch plays
Across 158 matches ZoKk_twitch averages K/R 0.79 and ADR 88.6; the rating across the 65 rated matches is 1.13. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 37 of 65 matches the rating was 1.10 or higher (57%), in 16 it was below 0.90. In 64 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. ZoKk_twitch loses the most ELO on Inferno (−102 ELO, win rate 41%). Things go best on Dust 2 (+184 ELO, win rate 60%). Match no. 2 of the day goes best: 66% win rate, +147 ELO. Improved over the last three months: K/R +0.04, Headshots +2 pp, Win rate +13 pp, ELO +189. Unchanged in recent months: ADR at 90.1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.