ZokerOF

USA
Streamer Player
310 matches tracked 51 matches in 30 days
ELO ▲ 260
3,714
30-day peak: 3,773
Rank NA ▲ 8 places
#9
USA #6 in USA
30 days · prev. #17 · best #9

How does ZokerOF play?

Rating 1.24 (from 200 matches) K/R 0.86 ADR 89.6 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 200 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 32% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerClutcherEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

3,500+ ELO

Compared with 1,174 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (54%).

Rounds with first kill 15%+3 pp · Ø 12% better than 87%
Opening duels won 62%+8 pp · Ø 54% better than 93%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 56%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 7%
AWP share of kills 30%+16 pp · Ø 14% better than 86%
K/D 1.28+0.16 · Ø 1.12 better than 82%
Pistol kills per match 3.4
Knife kills 2 in 310 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.7%).

2K rounds 15.7%+1.3 pp · Ø 14.4% better than 74%
3K rounds 6.2%+1.5 pp · Ø 4.7% better than 90%
MVPs per match 3.0+0.4 · Ø 2.6 better than 83%
4Ks and aces 33x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (33%).

Utility hit rate 30%−3 pp · Ø 33% better than 23%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.350.00 · Ø 0.35 right on the average
Deaths per round 67%−4 pp · Ø 71% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, ADR +5.0, ELO +135
= Stayed the same
Headshots at 41%, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.87 (at the start 0.83). Clearly above the average (0.79).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −186 ELO
33 matches · 45% win rate
In match 3 of the day +145 ELO
45 matches · 49% win rate

ZokerOF loses the most ELO from match 5 of the day: −186 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 43 · Cache
  3. Longest win streak: 9 wins in a row · Anubis
  4. Highest rating in a match: 2.46 · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage149
54% better than 34%
0.88 better than 82%
90.3 better than 70%
1.24 better than 82%
64% of 534 duels better than 94%
43% of 77 situations better than 63%
Anubis62
60% better than 58%
0.90 better than 89%
93.8 better than 88%
1.30 better than 92%
59% of 258 duels better than 75%
50% of 34 situations better than 77%
Dust 230
53% better than 30%
0.80 right on the average
86.9 better than 55%
1.16-
53% of 45 duels better than 38%
80% of 5 situations better than 99%
Inferno27
63% better than 73%
0.80 better than 70%
88.9 better than 79%
1.10 better than 60%
58% of 81 duels better than 77%
55% of 11 situations better than 79%
Cache15
60% -
0.81 -
86.5 -
1.15-
56% of 78 duels -
29% of 7 situations -
Nuke11
73% -
0.82 -
80.3 -
1.38-
56% of 25 duels -
33% of 3 situations -
Overpass10
40% -
0.68 -
77.1 -
-
-
-
Ancient6
33% -
0.90 -
92.9 -
1.28-
78% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ZokerOF plays

Across 310 matches ZokerOF averages K/R 0.86 and ADR 89.6; the rating across the 200 rated matches is 1.24. Biggest strength: Opening duels won at 62%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 41%, better than only 7% of level 10 · 3,500+ ELO players. Averages 19.1 kills per match with 41% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 132 of 200 matches the rating was 1.10 or higher (66%), in 38 it was below 0.90. In 153 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: June 2026 at 1.46. ZokerOF loses the most ELO from match 5 of the day (−186 ELO, win rate 45%). Things go best on Anubis (+226 ELO, win rate 60%). Improved over the last three months: K/R +0.04, ADR +5.0, ELO +135. Unchanged in recent months: Headshots at 41%, Win rate at 55%. Last 30 days: 51 matches, win rate 61%, net ELO +290.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.