zoaH_
LIVE 812 followers 23 streams in 30 days 10 avg. viewers last live on Oct 24, 2026
How does zoaH_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average59% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.81. Last 3 months: 0.70 (at the start 0.49). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 0.97 (at the start 1.13). Clearly below the average (1.03).
Damage per round (ADR)
Best month: April 2026 with 84.8. Last 3 months: 75.5 (at the start 52.3). Clearly below the average (80.7).
Share of headshot kills
Best month: May 2026 with 60%. Last 3 months: 58% (at the start 60%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 50% (at the start 54%). Right on the average (50%).
Best month: July 2026 with 2,829. Last 3 months: 2,410 (at the start 2,445).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 528 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zoaH_ loses the most ELO on Ancient: −62 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.33 · Inferno
- Most kills in a match: 35 · Dust 2
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 528 matchesCompared with players on the same level who have at least 15 matches on the map.
How zoaH_ plays
Across 529 matches zoaH_ averages K/R 0.63 and ADR 68.1; the rating across the 409 rated matches is 0.97. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 68.1, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 59% headshots. The strongest map is Dust 2 with a 57% win rate in 122 matches. In 131 of 409 matches the rating was 1.10 or higher (32%), in 181 it was below 0.90. In 313 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: June 2026 at 1.13. zoaH_ loses the most ELO on Ancient (−62 ELO, win rate 44%). Things go best in match 2 of the day (+428 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +428 ELO. Improved over the last three months: K/R +0.21, ADR +23.2. Got weaker: Rating −0.16, Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: ELO at 2,410. Last 30 days: 117 matches, win rate 46%, net ELO −293.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.